godot/editor/debugger
Per Melin 27dc9fa4c0 Fix frame number underflow in visual profiler
Unsigned subtraction underflow caused the frame counter to be locked at
2^64 in the visual profiler until debugger/profiler_frame_history_size
number of frames had passed.
2024-02-15 14:33:47 +01:00
..
debug_adapter
editor_debugger_inspector.cpp
editor_debugger_inspector.h
editor_debugger_node.cpp Merge pull request #86676 from rune-scape/sparse-script-reload 2024-01-17 18:52:54 +01:00
editor_debugger_node.h Hot-reload only changed scripts 2024-01-02 17:56:52 -08:00
editor_debugger_server.cpp
editor_debugger_server.h
editor_debugger_tree.cpp Update deferred calls to use Callables 2024-01-09 16:11:47 +01:00
editor_debugger_tree.h
editor_file_server.cpp
editor_file_server.h
editor_performance_profiler.cpp Improve editor theme generation after the refactor 2024-01-17 15:16:53 +01:00
editor_performance_profiler.h
editor_profiler.cpp Reorganize code related to editor theming 2024-01-16 11:57:45 +01:00
editor_profiler.h
editor_visual_profiler.cpp Fix frame number underflow in visual profiler 2024-02-15 14:33:47 +01:00
editor_visual_profiler.h
script_editor_debugger.cpp Replace error checks against size with is_empty 2024-02-09 12:50:15 +01:00
script_editor_debugger.h Hot-reload only changed scripts 2024-01-02 17:56:52 -08:00
SCsub