godot/platform/windows
2021-08-13 00:05:41 +02:00
..
export Split windows platform export template into multiple files 2021-08-12 17:18:36 +03:00
context_gl_windows.cpp Restructure and reimplement vsync options 2021-07-06 16:34:26 +02:00
context_gl_windows.h Restructure and reimplement vsync options 2021-07-06 16:34:26 +02:00
crash_handler_windows.cpp
crash_handler_windows.h
detect.py Use "volk" instead of statically linked Vulkan loader. 2021-08-12 14:25:15 +03:00
display_server_windows.cpp Use Key enum instead of plain integers 2021-08-10 16:26:55 -05:00
display_server_windows.h Move alert function from DisplayServer to OS. 2021-07-22 21:50:35 +03:00
godot_res.rc
godot_windows.cpp
godot.ico
godot.natvis Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
joypad_windows.cpp Use mouse and joypad enums instead of plain integers 2021-06-20 11:54:24 -04:00
joypad_windows.h Rename some more global enums (Key, Joy, MIDI) 2021-03-23 07:13:23 -04:00
key_mapping_windows.cpp Use Key enum instead of plain integers 2021-08-10 16:26:55 -05:00
key_mapping_windows.h
lang_table.h
logo.png
os_windows.cpp Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
os_windows.h Move alert function from DisplayServer to OS. 2021-07-22 21:50:35 +03:00
platform_config.h
platform_windows_builders.py
SCsub
vulkan_context_win.cpp Upgrade Vulkan memory allocator 2021-08-13 00:05:41 +02:00
vulkan_context_win.h Restructure and reimplement vsync options 2021-07-06 16:34:26 +02:00
windows_terminal_logger.cpp Merge pull request #39139 from ThakeeNathees/windows-err-to-stderr 2021-07-06 12:14:29 +02:00
windows_terminal_logger.h