godot/scene
Juan Linietsky bc26f90581 Type renames:
Matrix32 -> Transform2D
	Matrix3 -> Basis
	AABB -> Rect3
	RawArray -> PoolByteArray
	IntArray -> PoolIntArray
	FloatArray -> PoolFloatArray
	Vector2Array -> PoolVector2Array
	Vector3Array -> PoolVector3Array
	ColorArray -> PoolColorArray
2017-01-11 00:52:51 -03:00
..
2d Type renames: 2017-01-11 00:52:51 -03:00
3d Type renames: 2017-01-11 00:52:51 -03:00
animation Type renames: 2017-01-11 00:52:51 -03:00
audio -Conversion of most properties to a simpler syntax, easier to use by script 2017-01-04 01:16:14 -03:00
gui Type renames: 2017-01-11 00:52:51 -03:00
io Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
main Type renames: 2017-01-11 00:52:51 -03:00
resources Type renames: 2017-01-11 00:52:51 -03:00
register_scene_types.cpp It is now possible to name layers of different kinds! 2017-01-10 22:20:57 -03:00
register_scene_types.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
scene_string_names.cpp - _ready() callback only happens once now, if you want to receive it again, use request_ready() 2017-01-10 18:04:33 -03:00
scene_string_names.h - _ready() callback only happens once now, if you want to receive it again, use request_ready() 2017-01-10 18:04:33 -03:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00