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this allows linux app launchers and docks to correctly associate the godot project selector & editor windows with the icon used to launch godot. it prevents this problem specifically: https://askubuntu.com/questions/1144214/why-does-my-custom-launcher-file-create-two-icons-on-the-launcher-bar |
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godot.6 | ||
org.godotengine.Godot.appdata.xml | ||
org.godotengine.Godot.desktop | ||
org.godotengine.Godot.xml |