Go to file
backwardspy 7b346258a9
set StartupWMClass in linux .desktop file
this allows linux app launchers and docks to correctly associate the godot project selector & editor windows with the icon used to launch godot.
it prevents this problem specifically: https://askubuntu.com/questions/1144214/why-does-my-custom-launcher-file-create-two-icons-on-the-launcher-bar
2021-03-31 14:45:13 +01:00
.github [HTML5] Add jsdoc2rst tool. 2021-02-26 11:33:59 +01:00
core Fix Quat multiplication 2021-03-29 13:57:34 -06:00
doc Merge pull request #44289 from bruvzg/ctl_gl_contours 2021-03-31 09:28:20 +02:00
drivers Merge pull request #47250 from BastiaanOlij/check_vulkan_version 2021-03-31 13:45:43 +02:00
editor Merge pull request #47230 from trollodel/anim_track_color 2021-03-31 13:56:32 +02:00
main Fix feature tag casing in the Windows pen tablet project setting name 2021-03-22 14:18:48 +01:00
misc set StartupWMClass in linux .desktop file 2021-03-31 14:45:13 +01:00
modules Merge pull request #47250 from BastiaanOlij/check_vulkan_version 2021-03-31 13:45:43 +02:00
platform Fix window resizing after minimization on Windows 2021-03-30 20:09:19 +08:00
scene Merge pull request #46702 from HaSa1002/fix-min-size-resize 2021-03-30 20:46:04 +02:00
servers Merge pull request #47250 from BastiaanOlij/check_vulkan_version 2021-03-31 13:45:43 +02:00
tests Add a test suite for Dictionary 2021-03-31 01:14:18 +02:00
thirdparty [Net] Fix miniupnpc UWP build. 2021-03-24 12:53:43 +01:00
.clang-format
.clang-tidy
.editorconfig Use space indentation for all YAML files in .editorconfig 2021-02-20 02:53:10 +01:00
.gitattributes
.gitignore
.lgtm.yml
.mailmap Update AUTHORS and DONORS list 2021-03-08 17:36:20 +01:00
AUTHORS.md Update AUTHORS and DONORS list 2021-03-08 17:36:20 +01:00
CHANGELOG.md Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
CONTRIBUTING.md Link to Godot Contributors Chat instead of IRC 2021-03-05 22:32:48 +01:00
COPYRIGHT.txt Merge pull request #46937 from nekomatata/soft-body-support 2021-03-20 21:45:20 +01:00
DONORS.md Update AUTHORS and DONORS list 2021-03-08 17:36:20 +01:00
glsl_builders.py
icon.png
icon.svg
LICENSE.txt
LOGO_LICENSE.md
logo.png
logo.svg
methods.py SCons: Pass tests configuration to the MSVC solution 2021-03-23 23:29:14 +01:00
platform_methods.py
README.md Link to Godot Contributors Chat instead of IRC 2021-03-05 22:32:48 +01:00
SConstruct Merge pull request #44398 from RevoluPowered/unit-tests-for-export-templates 2021-03-23 00:42:29 +01:00
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs