Go to file
Rémi Verschelde 7b2d142808
Merge pull request #76084 from timothyqiu/nested-folders
Make create folder popup support nested folders
2023-04-25 09:59:31 +02:00
.github CI: Fix checks fallback logic when changed files listing is missing 2023-04-20 18:22:48 +02:00
core Merge pull request #74101 from RandomShaper/fix_gds_obj_temps 2023-04-25 09:58:17 +02:00
doc Merge pull request #73656 from TokageItLab/expose-3d-tracks 2023-04-25 09:57:52 +02:00
drivers [OS] Implement and expose to scripting APIs get_memory_info method instead of old get_free_static_memory. 2023-04-24 14:08:55 +03:00
editor Merge pull request #76084 from timothyqiu/nested-folders 2023-04-25 09:59:31 +02:00
main Add project manager / editor initial screen settings, implement DisplayServer.get_keyboard_focus_screen method. 2023-04-19 08:54:53 +03:00
misc CI: Speed up static checks by checking only changed files 2023-04-20 11:40:09 +02:00
modules Merge pull request #74101 from RandomShaper/fix_gds_obj_temps 2023-04-25 09:58:17 +02:00
platform Merge pull request #69698 from Daylily-Zeleen/daylily-zeleen/show_in_explorer 2023-04-25 09:57:27 +02:00
scene Merge pull request #75429 from MewPurPur/Literally-cant-have-a-functioning-level-editor-because-of-this-please-helppp 2023-04-25 09:58:41 +02:00
servers Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders 2023-04-20 14:33:30 +02:00
tests Expose interpolation methods for 3D track in Animation class 2023-04-25 01:45:14 +09:00
thirdparty mbedtls: Update to upstream version 2.28.3 2023-04-18 10:38:24 +02:00
.clang-format
.clang-tidy
.editorconfig
.git-blame-ignore-revs
.gitattributes
.gitignore
.lgtm.yml
.mailmap
AUTHORS.md
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt
DONORS.md
gles3_builders.py
glsl_builders.py
icon_outlined.png
icon_outlined.svg
icon.png
icon.svg
LICENSE.txt
LOGO_LICENSE.md
logo_outlined.png
logo_outlined.svg
logo.png
logo.svg
methods.py
platform_methods.py
README.md
SConstruct [Export docs] Move docs to platform folders. 2023-04-20 11:02:12 +03:00
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs