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549 lines
16 KiB
C++
549 lines
16 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2011 Advanced Micro Devices, Inc. http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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///This file was written by Erwin Coumans
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///Separating axis rest based on work from Pierre Terdiman, see
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///And contact clipping based on work from Simon Hobbs
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#include "btPolyhedralContactClipping.h"
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#include "BulletCollision/CollisionShapes/btConvexPolyhedron.h"
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#include <float.h> //for FLT_MAX
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int gExpectedNbTests = 0;
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int gActualNbTests = 0;
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bool gUseInternalObject = true;
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// Clips a face to the back of a plane
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void btPolyhedralContactClipping::clipFace(const btVertexArray& pVtxIn, btVertexArray& ppVtxOut, const btVector3& planeNormalWS, btScalar planeEqWS)
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{
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int ve;
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btScalar ds, de;
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int numVerts = pVtxIn.size();
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if (numVerts < 2)
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return;
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btVector3 firstVertex = pVtxIn[pVtxIn.size() - 1];
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btVector3 endVertex = pVtxIn[0];
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ds = planeNormalWS.dot(firstVertex) + planeEqWS;
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for (ve = 0; ve < numVerts; ve++)
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{
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endVertex = pVtxIn[ve];
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de = planeNormalWS.dot(endVertex) + planeEqWS;
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if (ds < 0)
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{
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if (de < 0)
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{
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// Start < 0, end < 0, so output endVertex
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ppVtxOut.push_back(endVertex);
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}
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else
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{
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// Start < 0, end >= 0, so output intersection
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ppVtxOut.push_back(firstVertex.lerp(endVertex, btScalar(ds * 1.f / (ds - de))));
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}
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}
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else
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{
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if (de < 0)
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{
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// Start >= 0, end < 0 so output intersection and end
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ppVtxOut.push_back(firstVertex.lerp(endVertex, btScalar(ds * 1.f / (ds - de))));
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ppVtxOut.push_back(endVertex);
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}
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}
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firstVertex = endVertex;
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ds = de;
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}
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}
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static bool TestSepAxis(const btConvexPolyhedron& hullA, const btConvexPolyhedron& hullB, const btTransform& transA, const btTransform& transB, const btVector3& sep_axis, btScalar& depth, btVector3& witnessPointA, btVector3& witnessPointB)
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{
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btScalar Min0, Max0;
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btScalar Min1, Max1;
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btVector3 witnesPtMinA, witnesPtMaxA;
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btVector3 witnesPtMinB, witnesPtMaxB;
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hullA.project(transA, sep_axis, Min0, Max0, witnesPtMinA, witnesPtMaxA);
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hullB.project(transB, sep_axis, Min1, Max1, witnesPtMinB, witnesPtMaxB);
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if (Max0 < Min1 || Max1 < Min0)
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return false;
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btScalar d0 = Max0 - Min1;
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btAssert(d0 >= 0.0f);
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btScalar d1 = Max1 - Min0;
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btAssert(d1 >= 0.0f);
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if (d0 < d1)
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{
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depth = d0;
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witnessPointA = witnesPtMaxA;
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witnessPointB = witnesPtMinB;
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}
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else
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{
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depth = d1;
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witnessPointA = witnesPtMinA;
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witnessPointB = witnesPtMaxB;
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}
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return true;
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}
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static int gActualSATPairTests = 0;
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inline bool IsAlmostZero(const btVector3& v)
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{
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if (btFabs(v.x()) > 1e-6 || btFabs(v.y()) > 1e-6 || btFabs(v.z()) > 1e-6) return false;
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return true;
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}
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#ifdef TEST_INTERNAL_OBJECTS
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inline void BoxSupport(const btScalar extents[3], const btScalar sv[3], btScalar p[3])
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{
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// This version is ~11.000 cycles (4%) faster overall in one of the tests.
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// IR(p[0]) = IR(extents[0])|(IR(sv[0])&SIGN_BITMASK);
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// IR(p[1]) = IR(extents[1])|(IR(sv[1])&SIGN_BITMASK);
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// IR(p[2]) = IR(extents[2])|(IR(sv[2])&SIGN_BITMASK);
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p[0] = sv[0] < 0.0f ? -extents[0] : extents[0];
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p[1] = sv[1] < 0.0f ? -extents[1] : extents[1];
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p[2] = sv[2] < 0.0f ? -extents[2] : extents[2];
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}
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void InverseTransformPoint3x3(btVector3& out, const btVector3& in, const btTransform& tr)
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{
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const btMatrix3x3& rot = tr.getBasis();
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const btVector3& r0 = rot[0];
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const btVector3& r1 = rot[1];
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const btVector3& r2 = rot[2];
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const btScalar x = r0.x() * in.x() + r1.x() * in.y() + r2.x() * in.z();
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const btScalar y = r0.y() * in.x() + r1.y() * in.y() + r2.y() * in.z();
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const btScalar z = r0.z() * in.x() + r1.z() * in.y() + r2.z() * in.z();
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out.setValue(x, y, z);
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}
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bool TestInternalObjects(const btTransform& trans0, const btTransform& trans1, const btVector3& delta_c, const btVector3& axis, const btConvexPolyhedron& convex0, const btConvexPolyhedron& convex1, btScalar dmin)
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{
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const btScalar dp = delta_c.dot(axis);
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btVector3 localAxis0;
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InverseTransformPoint3x3(localAxis0, axis, trans0);
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btVector3 localAxis1;
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InverseTransformPoint3x3(localAxis1, axis, trans1);
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btScalar p0[3];
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BoxSupport(convex0.m_extents, localAxis0, p0);
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btScalar p1[3];
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BoxSupport(convex1.m_extents, localAxis1, p1);
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const btScalar Radius0 = p0[0] * localAxis0.x() + p0[1] * localAxis0.y() + p0[2] * localAxis0.z();
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const btScalar Radius1 = p1[0] * localAxis1.x() + p1[1] * localAxis1.y() + p1[2] * localAxis1.z();
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const btScalar MinRadius = Radius0 > convex0.m_radius ? Radius0 : convex0.m_radius;
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const btScalar MaxRadius = Radius1 > convex1.m_radius ? Radius1 : convex1.m_radius;
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const btScalar MinMaxRadius = MaxRadius + MinRadius;
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const btScalar d0 = MinMaxRadius + dp;
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const btScalar d1 = MinMaxRadius - dp;
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const btScalar depth = d0 < d1 ? d0 : d1;
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if (depth > dmin)
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return false;
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return true;
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}
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#endif //TEST_INTERNAL_OBJECTS
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SIMD_FORCE_INLINE void btSegmentsClosestPoints(
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btVector3& ptsVector,
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btVector3& offsetA,
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btVector3& offsetB,
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btScalar& tA, btScalar& tB,
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const btVector3& translation,
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const btVector3& dirA, btScalar hlenA,
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const btVector3& dirB, btScalar hlenB)
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{
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// compute the parameters of the closest points on each line segment
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btScalar dirA_dot_dirB = btDot(dirA, dirB);
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btScalar dirA_dot_trans = btDot(dirA, translation);
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btScalar dirB_dot_trans = btDot(dirB, translation);
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btScalar denom = 1.0f - dirA_dot_dirB * dirA_dot_dirB;
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if (denom == 0.0f)
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{
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tA = 0.0f;
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}
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else
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{
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tA = (dirA_dot_trans - dirB_dot_trans * dirA_dot_dirB) / denom;
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if (tA < -hlenA)
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tA = -hlenA;
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else if (tA > hlenA)
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tA = hlenA;
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}
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tB = tA * dirA_dot_dirB - dirB_dot_trans;
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if (tB < -hlenB)
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{
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tB = -hlenB;
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tA = tB * dirA_dot_dirB + dirA_dot_trans;
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if (tA < -hlenA)
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tA = -hlenA;
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else if (tA > hlenA)
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tA = hlenA;
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}
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else if (tB > hlenB)
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{
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tB = hlenB;
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tA = tB * dirA_dot_dirB + dirA_dot_trans;
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if (tA < -hlenA)
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tA = -hlenA;
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else if (tA > hlenA)
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tA = hlenA;
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}
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// compute the closest points relative to segment centers.
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offsetA = dirA * tA;
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offsetB = dirB * tB;
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ptsVector = translation - offsetA + offsetB;
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}
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bool btPolyhedralContactClipping::findSeparatingAxis(const btConvexPolyhedron& hullA, const btConvexPolyhedron& hullB, const btTransform& transA, const btTransform& transB, btVector3& sep, btDiscreteCollisionDetectorInterface::Result& resultOut)
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{
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gActualSATPairTests++;
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//#ifdef TEST_INTERNAL_OBJECTS
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const btVector3 c0 = transA * hullA.m_localCenter;
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const btVector3 c1 = transB * hullB.m_localCenter;
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const btVector3 DeltaC2 = c0 - c1;
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//#endif
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btScalar dmin = FLT_MAX;
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int curPlaneTests = 0;
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int numFacesA = hullA.m_faces.size();
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// Test normals from hullA
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for (int i = 0; i < numFacesA; i++)
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{
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const btVector3 Normal(hullA.m_faces[i].m_plane[0], hullA.m_faces[i].m_plane[1], hullA.m_faces[i].m_plane[2]);
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btVector3 faceANormalWS = transA.getBasis() * Normal;
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if (DeltaC2.dot(faceANormalWS) < 0)
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faceANormalWS *= -1.f;
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curPlaneTests++;
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#ifdef TEST_INTERNAL_OBJECTS
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gExpectedNbTests++;
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if (gUseInternalObject && !TestInternalObjects(transA, transB, DeltaC2, faceANormalWS, hullA, hullB, dmin))
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continue;
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gActualNbTests++;
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#endif
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btScalar d;
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btVector3 wA, wB;
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if (!TestSepAxis(hullA, hullB, transA, transB, faceANormalWS, d, wA, wB))
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return false;
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if (d < dmin)
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{
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dmin = d;
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sep = faceANormalWS;
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}
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}
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int numFacesB = hullB.m_faces.size();
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// Test normals from hullB
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for (int i = 0; i < numFacesB; i++)
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{
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const btVector3 Normal(hullB.m_faces[i].m_plane[0], hullB.m_faces[i].m_plane[1], hullB.m_faces[i].m_plane[2]);
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btVector3 WorldNormal = transB.getBasis() * Normal;
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if (DeltaC2.dot(WorldNormal) < 0)
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WorldNormal *= -1.f;
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curPlaneTests++;
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#ifdef TEST_INTERNAL_OBJECTS
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gExpectedNbTests++;
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if (gUseInternalObject && !TestInternalObjects(transA, transB, DeltaC2, WorldNormal, hullA, hullB, dmin))
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continue;
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gActualNbTests++;
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#endif
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btScalar d;
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btVector3 wA, wB;
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if (!TestSepAxis(hullA, hullB, transA, transB, WorldNormal, d, wA, wB))
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return false;
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if (d < dmin)
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{
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dmin = d;
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sep = WorldNormal;
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}
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}
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btVector3 edgeAstart, edgeAend, edgeBstart, edgeBend;
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int edgeA = -1;
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int edgeB = -1;
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btVector3 worldEdgeA;
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btVector3 worldEdgeB;
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btVector3 witnessPointA(0, 0, 0), witnessPointB(0, 0, 0);
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int curEdgeEdge = 0;
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// Test edges
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for (int e0 = 0; e0 < hullA.m_uniqueEdges.size(); e0++)
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{
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const btVector3 edge0 = hullA.m_uniqueEdges[e0];
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const btVector3 WorldEdge0 = transA.getBasis() * edge0;
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for (int e1 = 0; e1 < hullB.m_uniqueEdges.size(); e1++)
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{
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const btVector3 edge1 = hullB.m_uniqueEdges[e1];
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const btVector3 WorldEdge1 = transB.getBasis() * edge1;
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btVector3 Cross = WorldEdge0.cross(WorldEdge1);
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curEdgeEdge++;
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if (!IsAlmostZero(Cross))
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{
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Cross = Cross.normalize();
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if (DeltaC2.dot(Cross) < 0)
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Cross *= -1.f;
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#ifdef TEST_INTERNAL_OBJECTS
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gExpectedNbTests++;
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if (gUseInternalObject && !TestInternalObjects(transA, transB, DeltaC2, Cross, hullA, hullB, dmin))
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continue;
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gActualNbTests++;
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#endif
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btScalar dist;
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btVector3 wA, wB;
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if (!TestSepAxis(hullA, hullB, transA, transB, Cross, dist, wA, wB))
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return false;
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if (dist < dmin)
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{
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dmin = dist;
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sep = Cross;
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edgeA = e0;
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edgeB = e1;
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worldEdgeA = WorldEdge0;
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worldEdgeB = WorldEdge1;
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witnessPointA = wA;
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witnessPointB = wB;
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}
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}
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}
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}
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if (edgeA >= 0 && edgeB >= 0)
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{
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// printf("edge-edge\n");
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//add an edge-edge contact
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btVector3 ptsVector;
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btVector3 offsetA;
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btVector3 offsetB;
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btScalar tA;
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btScalar tB;
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btVector3 translation = witnessPointB - witnessPointA;
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btVector3 dirA = worldEdgeA;
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btVector3 dirB = worldEdgeB;
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btScalar hlenB = 1e30f;
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btScalar hlenA = 1e30f;
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btSegmentsClosestPoints(ptsVector, offsetA, offsetB, tA, tB,
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translation,
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dirA, hlenA,
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dirB, hlenB);
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btScalar nlSqrt = ptsVector.length2();
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if (nlSqrt > SIMD_EPSILON)
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{
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btScalar nl = btSqrt(nlSqrt);
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ptsVector *= 1.f / nl;
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if (ptsVector.dot(DeltaC2) < 0.f)
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{
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ptsVector *= -1.f;
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}
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btVector3 ptOnB = witnessPointB + offsetB;
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btScalar distance = nl;
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resultOut.addContactPoint(ptsVector, ptOnB, -distance);
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}
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}
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if ((DeltaC2.dot(sep)) < 0.0f)
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sep = -sep;
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return true;
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}
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void btPolyhedralContactClipping::clipFaceAgainstHull(const btVector3& separatingNormal, const btConvexPolyhedron& hullA, const btTransform& transA, btVertexArray& worldVertsB1, btVertexArray& worldVertsB2, const btScalar minDist, btScalar maxDist, btDiscreteCollisionDetectorInterface::Result& resultOut)
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{
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worldVertsB2.resize(0);
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btVertexArray* pVtxIn = &worldVertsB1;
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btVertexArray* pVtxOut = &worldVertsB2;
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pVtxOut->reserve(pVtxIn->size());
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int closestFaceA = -1;
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{
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btScalar dmin = FLT_MAX;
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for (int face = 0; face < hullA.m_faces.size(); face++)
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{
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const btVector3 Normal(hullA.m_faces[face].m_plane[0], hullA.m_faces[face].m_plane[1], hullA.m_faces[face].m_plane[2]);
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const btVector3 faceANormalWS = transA.getBasis() * Normal;
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btScalar d = faceANormalWS.dot(separatingNormal);
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if (d < dmin)
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{
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dmin = d;
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closestFaceA = face;
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}
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}
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}
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if (closestFaceA < 0)
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return;
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const btFace& polyA = hullA.m_faces[closestFaceA];
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// clip polygon to back of planes of all faces of hull A that are adjacent to witness face
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int numVerticesA = polyA.m_indices.size();
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for (int e0 = 0; e0 < numVerticesA; e0++)
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{
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const btVector3& a = hullA.m_vertices[polyA.m_indices[e0]];
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const btVector3& b = hullA.m_vertices[polyA.m_indices[(e0 + 1) % numVerticesA]];
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const btVector3 edge0 = a - b;
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const btVector3 WorldEdge0 = transA.getBasis() * edge0;
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btVector3 worldPlaneAnormal1 = transA.getBasis() * btVector3(polyA.m_plane[0], polyA.m_plane[1], polyA.m_plane[2]);
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btVector3 planeNormalWS1 = -WorldEdge0.cross(worldPlaneAnormal1); //.cross(WorldEdge0);
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btVector3 worldA1 = transA * a;
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btScalar planeEqWS1 = -worldA1.dot(planeNormalWS1);
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//int otherFace=0;
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#ifdef BLA1
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int otherFace = polyA.m_connectedFaces[e0];
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btVector3 localPlaneNormal(hullA.m_faces[otherFace].m_plane[0], hullA.m_faces[otherFace].m_plane[1], hullA.m_faces[otherFace].m_plane[2]);
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btScalar localPlaneEq = hullA.m_faces[otherFace].m_plane[3];
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btVector3 planeNormalWS = transA.getBasis() * localPlaneNormal;
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btScalar planeEqWS = localPlaneEq - planeNormalWS.dot(transA.getOrigin());
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#else
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btVector3 planeNormalWS = planeNormalWS1;
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btScalar planeEqWS = planeEqWS1;
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#endif
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//clip face
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clipFace(*pVtxIn, *pVtxOut, planeNormalWS, planeEqWS);
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btSwap(pVtxIn, pVtxOut);
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pVtxOut->resize(0);
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}
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//#define ONLY_REPORT_DEEPEST_POINT
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btVector3 point;
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// only keep points that are behind the witness face
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{
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btVector3 localPlaneNormal(polyA.m_plane[0], polyA.m_plane[1], polyA.m_plane[2]);
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btScalar localPlaneEq = polyA.m_plane[3];
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btVector3 planeNormalWS = transA.getBasis() * localPlaneNormal;
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btScalar planeEqWS = localPlaneEq - planeNormalWS.dot(transA.getOrigin());
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for (int i = 0; i < pVtxIn->size(); i++)
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{
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btVector3 vtx = pVtxIn->at(i);
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btScalar depth = planeNormalWS.dot(vtx) + planeEqWS;
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if (depth <= minDist)
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{
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// printf("clamped: depth=%f to minDist=%f\n",depth,minDist);
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depth = minDist;
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}
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if (depth <= maxDist)
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{
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btVector3 point = pVtxIn->at(i);
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#ifdef ONLY_REPORT_DEEPEST_POINT
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curMaxDist = depth;
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#else
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#if 0
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if (depth<-3)
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{
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printf("error in btPolyhedralContactClipping depth = %f\n", depth);
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printf("likely wrong separatingNormal passed in\n");
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}
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#endif
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resultOut.addContactPoint(separatingNormal, point, depth);
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|
#endif
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}
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|
}
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|
}
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|
#ifdef ONLY_REPORT_DEEPEST_POINT
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|
if (curMaxDist < maxDist)
|
|
{
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|
resultOut.addContactPoint(separatingNormal, point, curMaxDist);
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}
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#endif //ONLY_REPORT_DEEPEST_POINT
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|
}
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void btPolyhedralContactClipping::clipHullAgainstHull(const btVector3& separatingNormal1, const btConvexPolyhedron& hullA, const btConvexPolyhedron& hullB, const btTransform& transA, const btTransform& transB, const btScalar minDist, btScalar maxDist, btVertexArray& worldVertsB1, btVertexArray& worldVertsB2, btDiscreteCollisionDetectorInterface::Result& resultOut)
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|
{
|
|
btVector3 separatingNormal = separatingNormal1.normalized();
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|
// const btVector3 c0 = transA * hullA.m_localCenter;
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// const btVector3 c1 = transB * hullB.m_localCenter;
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//const btVector3 DeltaC2 = c0 - c1;
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|
|
|
int closestFaceB = -1;
|
|
btScalar dmax = -FLT_MAX;
|
|
{
|
|
for (int face = 0; face < hullB.m_faces.size(); face++)
|
|
{
|
|
const btVector3 Normal(hullB.m_faces[face].m_plane[0], hullB.m_faces[face].m_plane[1], hullB.m_faces[face].m_plane[2]);
|
|
const btVector3 WorldNormal = transB.getBasis() * Normal;
|
|
btScalar d = WorldNormal.dot(separatingNormal);
|
|
if (d > dmax)
|
|
{
|
|
dmax = d;
|
|
closestFaceB = face;
|
|
}
|
|
}
|
|
}
|
|
worldVertsB1.resize(0);
|
|
{
|
|
const btFace& polyB = hullB.m_faces[closestFaceB];
|
|
const int numVertices = polyB.m_indices.size();
|
|
for (int e0 = 0; e0 < numVertices; e0++)
|
|
{
|
|
const btVector3& b = hullB.m_vertices[polyB.m_indices[e0]];
|
|
worldVertsB1.push_back(transB * b);
|
|
}
|
|
}
|
|
|
|
if (closestFaceB >= 0)
|
|
clipFaceAgainstHull(separatingNormal, hullA, transA, worldVertsB1, worldVertsB2, minDist, maxDist, resultOut);
|
|
}
|