godot/scene/2d
Pedro J. Estébanez 7b12ae39f2 Rename RayCasts collision_layer to collision_mask
The point is that `RayCast`s are checked against objects' `collision_layer`(s), but they themselves are considered no to _belong_ to any layer. Therefore, the correct name for their property is `collision_mask`, rather than `collision_layer`.

Only renaming is needed since the behavior was already the right one, only that it wasn't matching what users would expect from the name and description of the property.

Fixes #7589, where it's also discussed.
2017-10-21 22:17:47 +02:00
..
animated_sprite.cpp Fix AnimatedSprite frame property slider in editor 2017-10-11 17:49:39 +09:00
animated_sprite.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
area_2d.cpp Changed get_audio_bus and set functions to get_audio_bus_name and set 2017-09-22 15:05:09 -03:00
area_2d.h Changed get_audio_bus and set functions to get_audio_bus_name and set 2017-09-22 15:05:09 -03:00
audio_stream_player_2d.cpp Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
audio_stream_player_2d.h Rename get_position => get_playback_position and seek_pos => seek on audio classes 2017-09-23 16:55:00 +02:00
back_buffer_copy.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
back_buffer_copy.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
camera_2d.cpp Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
camera_2d.h Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
canvas_item.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
canvas_item.h Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
canvas_modulate.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
canvas_modulate.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
collision_object_2d.cpp Fix: CollisionObject shape owner indexing is inconsistent 2017-09-24 15:55:45 +07:00
collision_object_2d.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
collision_polygon_2d.cpp Fix enums bindings 2017-09-13 20:57:07 +03:00
collision_polygon_2d.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
collision_shape_2d.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
collision_shape_2d.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
joints_2d.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
joints_2d.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
light_2d.cpp Fix enums bindings 2017-09-13 20:57:07 +03:00
light_2d.h add shadow_filter variant PCF7 2017-09-01 15:01:24 +02:00
light_occluder_2d.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
light_occluder_2d.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
line_2d.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
line_2d.h Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
line_builder.cpp Fix enums bindings 2017-09-13 20:57:07 +03:00
line_builder.h Fix enums bindings 2017-09-13 20:57:07 +03:00
navigation2d.cpp Merge pull request #10378 from RandomShaper/nav-keep-start-end 2017-08-30 16:12:12 +02:00
navigation2d.h Dead code tells no tales 2017-08-27 22:13:45 +02:00
navigation_polygon.cpp Fix adding a NavigationPolygonInstance to a Node2D freezing the editor 2017-10-20 16:55:47 +03:00
navigation_polygon.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
node_2d.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
node_2d.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
parallax_background.cpp Tweaks ParallaxBackground to work better with zoom. Ensures a Parallax Layer with a (1,1) motion scale synchs perfectly with a regular stationary sprite that is outside the ParallaxBackground, regardless of the zoom level and movement of the camera. 2017-10-18 11:17:42 +01:00
parallax_background.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
parallax_layer.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
parallax_layer.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
particles_2d.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
particles_2d.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
path_2d.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
path_2d.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
path_texture.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
path_texture.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
physics_body_2d.cpp Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
physics_body_2d.h Added to kinematicbody2d the copy and paste of the API friendler of KinematicBody 2017-09-10 13:07:47 -03:00
polygon_2d.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
polygon_2d.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
position_2d.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
position_2d.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
ray_cast_2d.cpp Rename RayCasts collision_layer to collision_mask 2017-10-21 22:17:47 +02:00
ray_cast_2d.h Rename RayCasts collision_layer to collision_mask 2017-10-21 22:17:47 +02:00
remote_transform_2d.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
remote_transform_2d.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
screen_button.cpp Fix enums bindings 2017-09-13 20:57:07 +03:00
screen_button.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
sprite.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
sprite.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
tile_map.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
tile_map.h Merge pull request #10361 from RandomShaper/tilemap-global-mtl 2017-08-30 16:02:12 +02:00
visibility_notifier_2d.cpp Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
visibility_notifier_2d.h Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
y_sort.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
y_sort.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00