godot/scene
Pedro J. Estébanez 7b12ae39f2 Rename RayCasts collision_layer to collision_mask
The point is that `RayCast`s are checked against objects' `collision_layer`(s), but they themselves are considered no to _belong_ to any layer. Therefore, the correct name for their property is `collision_mask`, rather than `collision_layer`.

Only renaming is needed since the behavior was already the right one, only that it wasn't matching what users would expect from the name and description of the property.

Fixes #7589, where it's also discussed.
2017-10-21 22:17:47 +02:00
..
2d Rename RayCasts collision_layer to collision_mask 2017-10-21 22:17:47 +02:00
3d Rename RayCasts collision_layer to collision_mask 2017-10-21 22:17:47 +02:00
animation Refactor Fixed to Physics 2017-10-21 21:28:08 +07:00
audio Fixed bug with clearing the stream in AudioPlayerStream 2017-09-27 10:30:08 -03:00
gui Merge pull request #12042 from MillionOstrich/treeitem-move-to-bottom 2017-10-21 04:58:11 +07:00
main Refactor Fixed to Physics 2017-10-21 21:28:08 +07:00
resources Merge pull request #12228 from hi-ogawa/fix-spatial-shader-conversion-with-texture 2017-10-20 23:55:58 +02:00
register_scene_types.cpp Merge pull request #11954 from neikeq/d 2017-10-11 13:54:34 +02:00
register_scene_types.h
scene_string_names.cpp Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
scene_string_names.h Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
SCsub