godot/editor/import
2022-03-28 18:52:09 +08:00
..
atlas_import_failed.xpm
collada.cpp
collada.h
dynamic_font_import_settings.cpp
dynamic_font_import_settings.h
editor_import_collada.cpp
editor_import_collada.h
editor_import_plugin.cpp
editor_import_plugin.h
resource_importer_bitmask.cpp
resource_importer_bitmask.h
resource_importer_bmfont.cpp
resource_importer_bmfont.h
resource_importer_csv_translation.cpp
resource_importer_csv_translation.h
resource_importer_dynamic_font.cpp
resource_importer_dynamic_font.h
resource_importer_image.cpp
resource_importer_image.h
resource_importer_imagefont.cpp
resource_importer_imagefont.h
resource_importer_layered_texture.cpp
resource_importer_layered_texture.h
resource_importer_obj.cpp
resource_importer_obj.h
resource_importer_scene.cpp
resource_importer_scene.h
resource_importer_shader_file.cpp
resource_importer_shader_file.h
resource_importer_texture_atlas.cpp
resource_importer_texture_atlas.h
resource_importer_texture.cpp Hide "Normal Map" import option when using lossless compression on Texture 2022-03-28 11:36:52 +02:00
resource_importer_texture.h
resource_importer_wav.cpp
resource_importer_wav.h
scene_import_settings.cpp Add property name style toggle to Inspector 2022-03-28 18:52:09 +08:00
scene_import_settings.h
SCsub