godot/modules/webrtc
Rémi Verschelde 7adf4cc9b5
doc: Use self-closing tags for return and argument
For the time being we don't support writing a description for those, preferring
having all details in the method's description.

Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
2021-07-30 15:29:52 +02:00
..
doc_classes doc: Use self-closing tags for return and argument 2021-07-30 15:29:52 +02:00
config.py [Net] Rename WebRTCMultiplayer to WebRTCMultiplayerPeer. 2021-07-12 16:36:34 +02:00
library_godot_webrtc.js Add get_buffered_amount() to WebRTCDataChannel 2021-07-20 12:58:39 -05:00
register_types.cpp Implement the ability to disable classes 2021-07-13 09:25:14 -03:00
register_types.h
SCsub
webrtc_data_channel_gdnative.cpp Add get_buffered_amount() to WebRTCDataChannel 2021-07-20 12:58:39 -05:00
webrtc_data_channel_gdnative.h Add get_buffered_amount() to WebRTCDataChannel 2021-07-20 12:58:39 -05:00
webrtc_data_channel_js.cpp Add get_buffered_amount() to WebRTCDataChannel 2021-07-20 12:58:39 -05:00
webrtc_data_channel_js.h Add get_buffered_amount() to WebRTCDataChannel 2021-07-20 12:58:39 -05:00
webrtc_data_channel.cpp Add get_buffered_amount() to WebRTCDataChannel 2021-07-20 12:58:39 -05:00
webrtc_data_channel.h Add get_buffered_amount() to WebRTCDataChannel 2021-07-20 12:58:39 -05:00
webrtc_multiplayer_peer.cpp Use Ref<T> references as iterators where relevant 2021-07-26 19:27:11 +02:00
webrtc_multiplayer_peer.h [Net] Rename WebRTCMultiplayer to WebRTCMultiplayerPeer. 2021-07-12 16:36:34 +02:00
webrtc_peer_connection_gdnative.cpp
webrtc_peer_connection_gdnative.h
webrtc_peer_connection_js.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
webrtc_peer_connection_js.h
webrtc_peer_connection.cpp
webrtc_peer_connection.h