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For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
80 lines
2.6 KiB
XML
80 lines
2.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AnimationNodeStateMachinePlayback" inherits="Resource" version="4.0">
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<brief_description>
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Playback control for [AnimationNodeStateMachine].
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</brief_description>
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<description>
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Allows control of [AnimationTree] state machines created with [AnimationNodeStateMachine]. Retrieve with [code]$AnimationTree.get("parameters/playback")[/code].
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[b]Example:[/b]
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[codeblocks]
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[gdscript]
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var state_machine = $AnimationTree.get("parameters/playback")
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state_machine.travel("some_state")
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[/gdscript]
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[csharp]
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var stateMachine = GetNode<AnimationTree>("AnimationTree").Get("parameters/playback") as AnimationNodeStateMachinePlayback;
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stateMachine.Travel("some_state");
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[/csharp]
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[/codeblocks]
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</description>
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<tutorials>
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<link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
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</tutorials>
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<methods>
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<method name="get_current_length" qualifiers="const">
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<return type="float" />
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<description>
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</description>
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</method>
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<method name="get_current_node" qualifiers="const">
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<return type="StringName" />
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<description>
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Returns the currently playing animation state.
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</description>
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</method>
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<method name="get_current_play_position" qualifiers="const">
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<return type="float" />
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<description>
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Returns the playback position within the current animation state.
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</description>
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</method>
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<method name="get_travel_path" qualifiers="const">
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<return type="PackedStringArray" />
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<description>
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Returns the current travel path as computed internally by the A* algorithm.
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</description>
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</method>
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<method name="is_playing" qualifiers="const">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if an animation is playing.
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</description>
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</method>
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<method name="start">
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<return type="void" />
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<argument index="0" name="node" type="StringName" />
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<description>
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Starts playing the given animation.
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</description>
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</method>
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<method name="stop">
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<return type="void" />
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<description>
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Stops the currently playing animation.
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</description>
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</method>
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<method name="travel">
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<return type="void" />
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<argument index="0" name="to_node" type="StringName" />
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<description>
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Transitions from the current state to another one, following the shortest path.
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</description>
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</method>
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</methods>
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<members>
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<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" override="true" default="true" />
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</members>
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<constants>
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</constants>
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</class>
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