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effects
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Properly scale depth in bokeh_dof effect so that setting distance to blur effect is accurate again
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2022-08-12 16:39:05 -06:00 |
environment
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Add a per-light volumetric fog energy property
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2022-08-30 20:03:38 +02:00 |
blit.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
canvas_occlusion.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
canvas_sdf.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
canvas_uniforms_inc.glsl
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Add font LCD sub-pixel anti-aliasing support.
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2022-08-23 08:47:21 +03:00 |
canvas.glsl
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Add font LCD sub-pixel anti-aliasing support.
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2022-08-23 08:47:21 +03:00 |
cluster_data_inc.glsl
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cluster_debug.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
cluster_render.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
cluster_store.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
decal_data_inc.glsl
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fsr_upscale.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
giprobe_write.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
light_data_inc.glsl
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Add a per-light volumetric fog energy property
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2022-08-30 20:03:38 +02:00 |
luminance_reduce_raster_inc.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
luminance_reduce_raster.glsl
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luminance_reduce.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
particles_copy.glsl
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Revert "Fix particle trail glitch"
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2022-03-01 20:16:10 +01:00 |
particles.glsl
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Fix vector field particle attractor texture sampling
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2022-07-29 16:52:54 +02:00 |
roughness_limiter.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
scene_forward_aa_inc.glsl
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scene_forward_clustered_inc.glsl
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Rename RenderingServer global shader uniform methods to be more explicit
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2022-07-28 18:46:59 +02:00 |
scene_forward_clustered.glsl
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Octahedral Normal/Tangent Compression
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2022-08-13 08:09:32 -07:00 |
scene_forward_gi_inc.glsl
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scene_forward_lights_inc.glsl
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Merge pull request #62547 from clayjohn/ref_vec_pbr
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2022-08-08 10:18:32 +02:00 |
scene_forward_mobile_inc.glsl
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Rename RenderingServer global shader uniform methods to be more explicit
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2022-07-28 18:46:59 +02:00 |
scene_forward_mobile.glsl
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Fix vector type for signed tangent in mobile shader
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2022-08-31 16:35:54 +10:00 |
SCsub
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SCons: Properly track codegen script dependency for generated GLSL headers
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2022-07-02 16:01:48 +02:00 |
skeleton.glsl
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Add Blendshape Support
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2022-08-20 20:59:28 -07:00 |
sort.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
subsurface_scattering.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
taa_resolve.glsl
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Fix various typos not caught by codespell
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2022-07-21 07:38:23 -04:00 |