Go to file
2015-06-23 21:22:12 +03:00
bin missing changes 2015-06-14 02:13:47 -03:00
core missing changes 2015-06-14 02:13:47 -03:00
demos added icon 2015-06-11 10:03:33 -03:00
doc -Rename unexisting by nonexistant, closes #1940 2015-05-18 10:20:54 -03:00
drivers Merge remote-tracking branch 'upstream/master' 2015-06-18 22:48:29 +03:00
main some editor window changes 2015-06-13 22:12:53 -03:00
modules -Rename unexisting by nonexistant, closes #1940 2015-05-18 10:20:54 -03:00
platform Haiku: implement some more window-related methods 2015-06-23 21:22:12 +03:00
scene missing changes 2015-06-14 02:13:47 -03:00
servers added ability for Area (3D) to detect other areas 2015-06-12 15:52:21 -03:00
tools Merge branch 'master' of https://github.com/okamstudio/godot 2015-06-16 16:39:20 -03:00
.gitignore draw button focus before text and icon 2015-06-08 10:36:27 -03:00
.travis.yml
Doxyfile
godot_logo.svg logo in svg curves & license 2015-06-08 01:33:46 -03:00
LICENSE.md
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
logo_small.png
logo.png
makerel.bat new space shooter demo 2015-06-11 10:00:48 -03:00
methods.py
README.md Put this back to fix web page.Will have to figure something else for mainpage in doxygen. 2015-05-17 06:40:08 -06:00
SConstruct
version.py version bump to stable 2015-05-21 15:03:21 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced