mirror of
https://github.com/godotengine/godot.git
synced 2024-11-21 03:18:37 +08:00
9ff6d55822
-=-=-=-=- Another gift for those who make 2D games: -Edit polygons, concave or convex, color them, texture them and uv-map them -Corresponding editor -Can have a custom pivot, so they are compatible with bones and IK
79 lines
1.6 KiB
C++
79 lines
1.6 KiB
C++
#ifndef POLYGON_2D_H
|
|
#define POLYGON_2D_H
|
|
|
|
#include "scene/2d/node_2d.h"
|
|
|
|
class Polygon2D : public Node2D {
|
|
|
|
OBJ_TYPE(Polygon2D,Node2D);
|
|
|
|
DVector<Vector2> polygon;
|
|
DVector<Vector2> uv;
|
|
Color color;
|
|
Ref<Texture> texture;
|
|
Vector2 tex_scale;
|
|
Vector2 tex_ofs;
|
|
bool tex_tile;
|
|
float tex_rot;
|
|
bool invert;
|
|
float invert_border;
|
|
|
|
Vector2 offset;
|
|
mutable bool rect_cache_dirty;
|
|
mutable Rect2 item_rect;
|
|
|
|
void _set_texture_rotationd(float p_rot);
|
|
float _get_texture_rotationd() const;
|
|
|
|
protected:
|
|
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
public:
|
|
|
|
void set_polygon(const DVector<Vector2>& p_polygon);
|
|
DVector<Vector2> get_polygon() const;
|
|
|
|
void set_uv(const DVector<Vector2>& p_uv);
|
|
DVector<Vector2> get_uv() const;
|
|
|
|
void set_color(const Color& p_color);
|
|
Color get_color() const;
|
|
|
|
void set_texture(const Ref<Texture>& p_texture);
|
|
Ref<Texture> get_texture() const;
|
|
|
|
void set_texture_offset(const Vector2& p_offset);
|
|
Vector2 get_texture_offset() const;
|
|
|
|
void set_texture_rotation(float p_rot);
|
|
float get_texture_rotation() const;
|
|
|
|
void set_texture_scale(const Vector2& p_scale);
|
|
Vector2 get_texture_scale() const;
|
|
|
|
void set_texture_repeat(bool p_rot);
|
|
bool get_texture_repeat() const;
|
|
|
|
void set_invert(bool p_rot);
|
|
bool get_invert() const;
|
|
|
|
void set_invert_border(float p_border);
|
|
float get_invert_border() const;
|
|
|
|
void set_offset(const Vector2& p_offset);
|
|
Vector2 get_offset() const;
|
|
|
|
//editor stuff
|
|
|
|
virtual void edit_set_pivot(const Point2& p_pivot);
|
|
virtual Point2 edit_get_pivot() const;
|
|
virtual bool edit_has_pivot() const;
|
|
|
|
virtual Rect2 get_item_rect() const;
|
|
|
|
Polygon2D();
|
|
};
|
|
|
|
#endif // POLYGON_2D_H
|