godot/servers/rendering/storage
Arman Elgudzhyan 7ac8365e11 Support custom AABB within MultiMesh resources
- Supporting custom AABB on the MultiMesh resource itself allows us to prevent costly runtime AABB recalculations.
- Should also help improve CPU Particle performance.
2024-02-15 22:37:07 -08:00
..
camera_attributes_storage.cpp
camera_attributes_storage.h
environment_storage.cpp
environment_storage.h
light_storage.h Add a reflection mask to the reflection probes. 2024-01-20 08:07:31 +01:00
material_storage.h
mesh_storage.h Support custom AABB within MultiMesh resources 2024-02-15 22:37:07 -08:00
particles_storage.h
render_scene_buffers.cpp
render_scene_buffers.h
SCsub
texture_storage.h
utilities.cpp
utilities.h
variant_converters.h Use '_v' shorthand for type traits and 'if constexpr' where appropriate 2024-02-02 15:43:21 +01:00