godot/servers/rendering/dummy
Arman Elgudzhyan 7ac8365e11 Support custom AABB within MultiMesh resources
- Supporting custom AABB on the MultiMesh resource itself allows us to prevent costly runtime AABB recalculations.
- Should also help improve CPU Particle performance.
2024-02-15 22:37:07 -08:00
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environment Reset SDFGI when changing editor scene tabs 2023-08-30 19:50:05 +03:00
storage Support custom AABB within MultiMesh resources 2024-02-15 22:37:07 -08:00
rasterizer_canvas_dummy.h Implement render info counters for the 2D renderer 2023-12-06 14:39:33 -07:00
rasterizer_dummy.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rasterizer_scene_dummy.h [Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-25 18:45:30 +02:00
SCsub