..
dummy
Implement render info counters for the 2D renderer
2023-12-06 14:39:33 -07:00
environment
renderer_rd
Fixup SDFGI shader compilation error after #80390
2024-01-03 08:51:08 +01:00
storage
Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
2023-11-16 13:34:34 +11:00
renderer_canvas_cull.cpp
unify parameter names for 'RendererCanvasCull'
2023-12-24 10:18:34 +08:00
renderer_canvas_cull.h
unify parameter names for 'RendererCanvasCull'
2023-12-24 10:18:34 +08:00
renderer_canvas_render.cpp
renderer_canvas_render.h
Implement render info counters for the 2D renderer
2023-12-06 14:39:33 -07:00
renderer_compositor.cpp
renderer_compositor.h
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp
Directional 2 Split Shadow Stabilization Fix
2023-10-07 17:55:26 +02:00
renderer_scene_cull.h
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp
Use mingw-std-threads in MinGW builds
2023-11-18 11:56:05 +01:00
renderer_scene_render.h
renderer_viewport.cpp
Merge pull request #85811 from clayjohn/2D-render-info
2023-12-12 10:41:06 +01:00
renderer_viewport.h
Fix drawing of viewports without swapping buffers
2023-10-03 13:51:47 +02:00
rendering_device_binds.cpp
rendering_device_binds.h
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
2023-12-20 19:18:08 +01:00
rendering_device_commons.cpp
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
2023-12-20 19:18:08 +01:00
rendering_device_commons.h
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
2023-12-20 19:18:08 +01:00
rendering_device_driver.cpp
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
2023-12-20 19:18:08 +01:00
rendering_device_driver.h
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
2023-12-20 19:18:08 +01:00
rendering_device.compat.inc
Add compatibility methods for RenderingDevice BarrierMask
2023-09-27 10:22:03 -04:00
rendering_device.cpp
Merge pull request #86522 from RandomShaper/fix_uset_rebind
2024-01-02 21:32:25 +01:00
rendering_device.h
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
2023-12-20 19:18:08 +01:00
rendering_method.cpp
rendering_method.h
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
rendering_server_default.cpp
Add thread guard for force_draw and update relared doc
2023-11-10 18:57:31 +08:00
rendering_server_default.h
Transform mesh's AABB to skeleton's space when calculate mesh's bounds.
2023-12-09 11:41:15 +08:00
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_compiler.cpp
Use best fit normals for storing screen space normals
2023-12-21 14:41:29 -07:00
shader_compiler.h
shader_language.cpp
Fix assign with swizzle in shader not doing varying validation check
2023-10-23 17:52:50 +08:00
shader_language.h
Merge pull request #81619 from Chaosus/fix_shader_const
2023-10-03 17:20:23 +02:00
shader_preprocessor.cpp
Fix shader language preprocessor include marker handling
2023-09-06 16:57:40 +03:00
shader_preprocessor.h
Extract ScriptInstance to simplify includes
2023-09-06 22:54:38 +02:00
shader_types.cpp
Make AMOUNT_RATIO constant in the shader language specification.
2023-11-19 14:36:26 +01:00
shader_types.h
shader_warnings.cpp
shader_warnings.h