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area.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
area.h
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baked_light_instance.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
baked_light_instance.h
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body_shape.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
body_shape.h
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bone_attachment.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
bone_attachment.h
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camera.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
camera.h
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character_camera.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
character_camera.h
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collision_object.cpp
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Many fixes to make exported scenes work better, still buggy.
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2017-02-15 08:34:02 -03:00 |
collision_object.h
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collision_polygon.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
collision_polygon.h
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gi_probe.cpp
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a ton of bug fixes to the renderer
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2017-02-16 08:55:43 -03:00 |
gi_probe.h
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a ton of bug fixes to the renderer
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2017-02-16 08:55:43 -03:00 |
immediate_geometry.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
immediate_geometry.h
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interpolated_camera.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
interpolated_camera.h
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light.cpp
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-renamed globals.h to global_config.cpp (this seems to have caused a few modified files)
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2017-02-21 00:06:30 -03:00 |
light.h
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basic contact shadows implementation, will most likely need some polishing
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2017-02-08 07:35:14 -03:00 |
listener.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
listener.h
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mesh_instance.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
mesh_instance.h
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multimesh_instance.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
multimesh_instance.h
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navigation_mesh.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
navigation_mesh.h
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navigation.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
navigation.h
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particles.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
particles.h
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path.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
path.h
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physics_body.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
physics_body.h
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physics_joint.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
physics_joint.h
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portal.cpp
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-renamed globals.h to global_config.cpp (this seems to have caused a few modified files)
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2017-02-21 00:06:30 -03:00 |
portal.h
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position_3d.cpp
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position_3d.h
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proximity_group.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
proximity_group.h
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quad.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
quad.h
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ray_cast.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
ray_cast.h
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reflection_probe.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
reflection_probe.h
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remote_transform.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
remote_transform.h
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room_instance.cpp
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-renamed globals.h to global_config.cpp (this seems to have caused a few modified files)
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2017-02-21 00:06:30 -03:00 |
room_instance.h
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scenario_fx.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
scenario_fx.h
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SCsub
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skeleton.cpp
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-renamed globals.h to global_config.cpp (this seems to have caused a few modified files)
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2017-02-21 00:06:30 -03:00 |
skeleton.h
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spatial_indexer.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
spatial_indexer.h
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spatial.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
spatial.h
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sprite_3d.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
sprite_3d.h
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test_cube.cpp
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test_cube.h
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vehicle_body.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
vehicle_body.h
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visibility_notifier.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
visibility_notifier.h
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visual_instance.cpp
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Rename the _MD macro to D_METHOD
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2017-02-13 12:50:02 +01:00 |
visual_instance.h
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