godot/scene/3d
Juan Linietsky de0045cf1b -renamed globals.h to global_config.cpp (this seems to have caused a few modified files)
-.pck and .zip exporting redone, seems to be working..
2017-02-21 00:06:30 -03:00
..
area.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
area.h
baked_light_instance.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
baked_light_instance.h
body_shape.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
body_shape.h
bone_attachment.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
bone_attachment.h
camera.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
camera.h
character_camera.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
character_camera.h
collision_object.cpp Many fixes to make exported scenes work better, still buggy. 2017-02-15 08:34:02 -03:00
collision_object.h
collision_polygon.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
collision_polygon.h
gi_probe.cpp a ton of bug fixes to the renderer 2017-02-16 08:55:43 -03:00
gi_probe.h a ton of bug fixes to the renderer 2017-02-16 08:55:43 -03:00
immediate_geometry.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
immediate_geometry.h
interpolated_camera.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
interpolated_camera.h
light.cpp -renamed globals.h to global_config.cpp (this seems to have caused a few modified files) 2017-02-21 00:06:30 -03:00
light.h basic contact shadows implementation, will most likely need some polishing 2017-02-08 07:35:14 -03:00
listener.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
listener.h
mesh_instance.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
mesh_instance.h
multimesh_instance.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
multimesh_instance.h
navigation_mesh.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
navigation_mesh.h
navigation.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
navigation.h
particles.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
particles.h
path.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
path.h
physics_body.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
physics_body.h
physics_joint.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
physics_joint.h
portal.cpp -renamed globals.h to global_config.cpp (this seems to have caused a few modified files) 2017-02-21 00:06:30 -03:00
portal.h
position_3d.cpp
position_3d.h
proximity_group.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
proximity_group.h
quad.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
quad.h
ray_cast.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
ray_cast.h
reflection_probe.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
reflection_probe.h
remote_transform.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
remote_transform.h
room_instance.cpp -renamed globals.h to global_config.cpp (this seems to have caused a few modified files) 2017-02-21 00:06:30 -03:00
room_instance.h
scenario_fx.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
scenario_fx.h
SCsub
skeleton.cpp -renamed globals.h to global_config.cpp (this seems to have caused a few modified files) 2017-02-21 00:06:30 -03:00
skeleton.h
spatial_indexer.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
spatial_indexer.h
spatial.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
spatial.h
sprite_3d.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
sprite_3d.h
test_cube.cpp
test_cube.h
vehicle_body.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
vehicle_body.h
visibility_notifier.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
visibility_notifier.h
visual_instance.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
visual_instance.h