..
callable_method_pointer.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
callable_method_pointer.h
Core: Drop custom copymem
/zeromem
defines
2021-04-27 16:26:27 +02:00
class_db.cpp
Refactor auto-instantiation of Object
properties in editor
2021-12-28 15:50:44 +02:00
class_db.h
Change gdnative interface so that Godot object initialization should be triggered from the extension side
2021-11-30 16:55:48 +01:00
make_virtuals.py
Change gdnative interface so that Godot object initialization should be triggered from the extension side
2021-11-30 16:55:48 +01:00
message_queue.cpp
Use range iterators for Map
2021-09-30 15:09:12 -06:00
message_queue.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
method_bind.cpp
Fix memory leak in exported project
2021-10-18 11:19:31 +02:00
method_bind.h
Enable method type information on release builds
2021-10-07 16:13:44 -03:00
object_id.h
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
object.cpp
Replace String comparisons with "", String() to is_empty()
2021-12-09 04:48:38 -06:00
object.h
Replace String comparisons with "", String() to is_empty()
2021-12-09 04:48:38 -06:00
ref_counted.cpp
Redo how instance bindings work
2021-07-08 17:08:12 -03:00
ref_counted.h
Replace BIND_VMETHOD by new GDVIRTUAL syntax
2021-08-22 08:23:58 -03:00
script_language.cpp
Fix wrong comparison with default values
2021-11-26 14:04:13 +00:00
script_language.h
[Net] Move multiplayer to core subdir, split RPCManager.
2021-09-07 11:14:30 +02:00
SCsub
Implement native extension system
2021-06-25 17:32:45 -03:00
undo_redo.cpp
Rename remove()
to remove_at()
when removing by index
2021-11-23 18:58:57 -07:00
undo_redo.h
Add a way to force undo/redo operations to be kept in MERGE_ENDS mode
2021-10-12 14:03:05 +02:00