godot/servers/rendering/storage/render_scene_buffers.cpp
Dario 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
Introduces support for FSR2 as a new upscaler option available from the project settings. Also introduces an specific render list for surfaces that require motion and the ability to derive motion vectors from depth buffer and camera motion.
2023-09-25 10:37:47 -03:00

97 lines
6.4 KiB
C++

/**************************************************************************/
/* render_scene_buffers.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
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/**************************************************************************/
#include "render_scene_buffers.h"
void RenderSceneBuffersConfiguration::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_render_target"), &RenderSceneBuffersConfiguration::get_render_target);
ClassDB::bind_method(D_METHOD("set_render_target", "render_target"), &RenderSceneBuffersConfiguration::set_render_target);
ADD_PROPERTY(PropertyInfo(Variant::RID, "render_target"), "set_render_target", "get_render_target");
ClassDB::bind_method(D_METHOD("get_internal_size"), &RenderSceneBuffersConfiguration::get_internal_size);
ClassDB::bind_method(D_METHOD("set_internal_size", "internal_size"), &RenderSceneBuffersConfiguration::set_internal_size);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "internal_size"), "set_internal_size", "get_internal_size");
ClassDB::bind_method(D_METHOD("get_target_size"), &RenderSceneBuffersConfiguration::get_target_size);
ClassDB::bind_method(D_METHOD("set_target_size", "target_size"), &RenderSceneBuffersConfiguration::set_target_size);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "target_size"), "set_target_size", "get_target_size");
ClassDB::bind_method(D_METHOD("get_view_count"), &RenderSceneBuffersConfiguration::get_view_count);
ClassDB::bind_method(D_METHOD("set_view_count", "view_count"), &RenderSceneBuffersConfiguration::set_view_count);
ADD_PROPERTY(PropertyInfo(Variant::INT, "view_count"), "set_view_count", "get_view_count");
ClassDB::bind_method(D_METHOD("get_scaling_3d_mode"), &RenderSceneBuffersConfiguration::get_scaling_3d_mode);
ClassDB::bind_method(D_METHOD("set_scaling_3d_mode", "scaling_3d_mode"), &RenderSceneBuffersConfiguration::set_scaling_3d_mode);
ADD_PROPERTY(PropertyInfo(Variant::INT, "scaling_3d_mode", PROPERTY_HINT_ENUM, "Bilinear (Fastest),FSR 1.0 (Fast),FSR 2.2 (Slow)"), "set_scaling_3d_mode", "get_scaling_3d_mode"); // TODO VIEWPORT_SCALING_3D_MODE_OFF is possible here too, but we can't specify an enum string for it.
ClassDB::bind_method(D_METHOD("get_msaa_3d"), &RenderSceneBuffersConfiguration::get_msaa_3d);
ClassDB::bind_method(D_METHOD("set_msaa_3d", "msaa_3d"), &RenderSceneBuffersConfiguration::set_msaa_3d);
ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa_3d", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x"), "set_msaa_3d", "get_msaa_3d");
ClassDB::bind_method(D_METHOD("get_screen_space_aa"), &RenderSceneBuffersConfiguration::get_screen_space_aa);
ClassDB::bind_method(D_METHOD("set_screen_space_aa", "screen_space_aa"), &RenderSceneBuffersConfiguration::set_screen_space_aa);
ADD_PROPERTY(PropertyInfo(Variant::INT, "screen_space_aa", PROPERTY_HINT_ENUM, "Disabled,FXAA"), "set_screen_space_aa", "get_screen_space_aa");
ClassDB::bind_method(D_METHOD("get_fsr_sharpness"), &RenderSceneBuffersConfiguration::get_fsr_sharpness);
ClassDB::bind_method(D_METHOD("set_fsr_sharpness", "fsr_sharpness"), &RenderSceneBuffersConfiguration::set_fsr_sharpness);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fsr_sharpness"), "set_fsr_sharpness", "get_fsr_sharpness");
ClassDB::bind_method(D_METHOD("get_texture_mipmap_bias"), &RenderSceneBuffersConfiguration::get_texture_mipmap_bias);
ClassDB::bind_method(D_METHOD("set_texture_mipmap_bias", "texture_mipmap_bias"), &RenderSceneBuffersConfiguration::set_texture_mipmap_bias);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "texture_mipmap_bias"), "set_texture_mipmap_bias", "get_texture_mipmap_bias");
}
void RenderSceneBuffers::_bind_methods() {
ClassDB::bind_method(D_METHOD("configure", "config"), &RenderSceneBuffers::configure);
}
void RenderSceneBuffersExtension::_bind_methods() {
GDVIRTUAL_BIND(_configure, "config");
GDVIRTUAL_BIND(_set_fsr_sharpness, "fsr_sharpness");
GDVIRTUAL_BIND(_set_texture_mipmap_bias, "texture_mipmap_bias");
GDVIRTUAL_BIND(_set_use_debanding, "use_debanding");
}
void RenderSceneBuffersExtension::configure(const RenderSceneBuffersConfiguration *p_config) {
GDVIRTUAL_CALL(_configure, p_config);
};
void RenderSceneBuffersExtension::set_fsr_sharpness(float p_fsr_sharpness) {
GDVIRTUAL_CALL(_set_fsr_sharpness, p_fsr_sharpness);
}
void RenderSceneBuffersExtension::set_texture_mipmap_bias(float p_texture_mipmap_bias) {
GDVIRTUAL_CALL(_set_texture_mipmap_bias, p_texture_mipmap_bias);
}
void RenderSceneBuffersExtension::set_use_debanding(bool p_use_debanding) {
GDVIRTUAL_CALL(_set_use_debanding, p_use_debanding);
}