godot/thirdparty/oidn/core/device.cpp
jfons dd79d1ce78 Upgrade OpenImageDenoise to v1.1.0
Upgrade OIDN to 1.1.0, the latest stable version that doesn't need
the ISPC compiler.

Documented the changes made during the removal of TBB and added a patch
file for them.
2020-06-06 19:03:16 +02:00

239 lines
7.0 KiB
C++

// ======================================================================== //
// Copyright 2009-2019 Intel Corporation //
// //
// Licensed under the Apache License, Version 2.0 (the "License"); //
// you may not use this file except in compliance with the License. //
// You may obtain a copy of the License at //
// //
// http://www.apache.org/licenses/LICENSE-2.0 //
// //
// Unless required by applicable law or agreed to in writing, software //
// distributed under the License is distributed on an "AS IS" BASIS, //
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //
// See the License for the specific language governing permissions and //
// limitations under the License. //
// ======================================================================== //
#include "device.h"
#include "autoencoder.h"
namespace oidn {
thread_local Device::ErrorState Device::globalError;
Device::Device()
{
if (!mayiuse(sse41))
throw Exception(Error::UnsupportedHardware, "SSE4.1 support is required at minimum");
}
Device::~Device()
{
// -- GODOT start --
//observer.reset();
// -- GODOT end --
}
void Device::setError(Device* device, Error code, const std::string& message)
{
// Update the stored error only if the previous error was queried
if (device)
{
ErrorState& curError = device->error.get();
if (curError.code == Error::None)
{
curError.code = code;
curError.message = message;
}
// Print the error message in verbose mode
if (device->isVerbose())
std::cerr << "Error: " << message << std::endl;
// Call the error callback function
ErrorFunction errorFunc;
void* errorUserPtr;
{
std::lock_guard<std::mutex> lock(device->mutex);
errorFunc = device->errorFunc;
errorUserPtr = device->errorUserPtr;
}
if (errorFunc)
errorFunc(errorUserPtr, code, (code == Error::None) ? nullptr : message.c_str());
}
else
{
if (globalError.code == Error::None)
{
globalError.code = code;
globalError.message = message;
}
}
}
Error Device::getError(Device* device, const char** outMessage)
{
// Return and clear the stored error code, but keep the error message so pointers to it will
// remain valid until the next getError call
if (device)
{
ErrorState& curError = device->error.get();
const Error code = curError.code;
if (outMessage)
*outMessage = (code == Error::None) ? nullptr : curError.message.c_str();
curError.code = Error::None;
return code;
}
else
{
const Error code = globalError.code;
if (outMessage)
*outMessage = (code == Error::None) ? nullptr : globalError.message.c_str();
globalError.code = Error::None;
return code;
}
}
void Device::setErrorFunction(ErrorFunction func, void* userPtr)
{
errorFunc = func;
errorUserPtr = userPtr;
}
int Device::get1i(const std::string& name)
{
if (name == "numThreads")
return numThreads;
else if (name == "setAffinity")
return setAffinity;
else if (name == "verbose")
return verbose;
else if (name == "version")
return OIDN_VERSION;
else if (name == "versionMajor")
return OIDN_VERSION_MAJOR;
else if (name == "versionMinor")
return OIDN_VERSION_MINOR;
else if (name == "versionPatch")
return OIDN_VERSION_PATCH;
else
throw Exception(Error::InvalidArgument, "invalid parameter");
}
void Device::set1i(const std::string& name, int value)
{
if (name == "numThreads")
numThreads = value;
else if (name == "setAffinity")
setAffinity = value;
else if (name == "verbose")
{
verbose = value;
error.verbose = value;
}
dirty = true;
}
void Device::commit()
{
if (isCommitted())
throw Exception(Error::InvalidOperation, "device can be committed only once");
// -- GODOT start --
#if 0
// -- GODOT end --
// Get the optimal thread affinities
if (setAffinity)
{
affinity = std::make_shared<ThreadAffinity>(1, verbose); // one thread per core
if (affinity->getNumThreads() == 0)
affinity.reset();
}
// Create the task arena
const int maxNumThreads = affinity ? affinity->getNumThreads() : tbb::this_task_arena::max_concurrency();
numThreads = (numThreads > 0) ? min(numThreads, maxNumThreads) : maxNumThreads;
arena = std::make_shared<tbb::task_arena>(numThreads);
// Automatically set the thread affinities
if (affinity)
observer = std::make_shared<PinningObserver>(affinity, *arena);
// -- GODOT start --
#endif
numThreads = 1;
// -- GODOT end --
dirty = false;
if (isVerbose())
print();
}
void Device::checkCommitted()
{
if (dirty)
throw Exception(Error::InvalidOperation, "changes to the device are not committed");
}
Ref<Buffer> Device::newBuffer(size_t byteSize)
{
checkCommitted();
return makeRef<Buffer>(Ref<Device>(this), byteSize);
}
Ref<Buffer> Device::newBuffer(void* ptr, size_t byteSize)
{
checkCommitted();
return makeRef<Buffer>(Ref<Device>(this), ptr, byteSize);
}
Ref<Filter> Device::newFilter(const std::string& type)
{
checkCommitted();
if (isVerbose())
std::cout << "Filter: " << type << std::endl;
Ref<Filter> filter;
// -- GODOT start --
// Godot doesn't need Raytracing filters. Removing them saves space in the weights files.
#if 0
// -- GODOT end --
if (type == "RT")
filter = makeRef<RTFilter>(Ref<Device>(this));
// -- GODOT start --
// Godot doesn't need Raytracing filters. Removing them saves space in the weights files.
#endif
if (type == "RTLightmap")
// -- GODOT end --
filter = makeRef<RTLightmapFilter>(Ref<Device>(this));
else
throw Exception(Error::InvalidArgument, "unknown filter type");
return filter;
}
void Device::print()
{
std::cout << std::endl;
std::cout << "Intel(R) Open Image Denoise " << OIDN_VERSION_STRING << std::endl;
std::cout << " Compiler: " << getCompilerName() << std::endl;
std::cout << " Build : " << getBuildName() << std::endl;
std::cout << " Platform: " << getPlatformName() << std::endl;
// -- GODOT start --
// std::cout << " Tasking :";
// std::cout << " TBB" << TBB_VERSION_MAJOR << "." << TBB_VERSION_MINOR;
// std::cout << " TBB_header_interface_" << TBB_INTERFACE_VERSION << " TBB_lib_interface_" << tbb::TBB_runtime_interface_version();
// std::cout << std::endl;
// -- GODOT end --
std::cout << std::endl;
}
} // namespace oidn