godot/core
2018-07-18 19:28:26 +02:00
..
bind Expose OS.get_ticks_usec() 2018-06-18 21:03:55 +02:00
helper
io HTTP client now uses non blocking handshake 2018-07-16 13:08:17 +02:00
math Merge pull request #19279 from aaronfranke/core-fposmod-fix 2018-07-05 00:35:46 +02:00
os Fixed OS.has_feature not using custom feature tags. 2018-07-18 09:22:59 +01:00
allocators.h
array.cpp
array.h
class_db.cpp -Fixes to how hashing happened, now StringName and NodePath use default hasher, this was leading to some severe slowdown in scenarios 2018-07-02 15:08:35 -03:00
class_db.h -Fixes to how hashing happened, now StringName and NodePath use default hasher, this was leading to some severe slowdown in scenarios 2018-07-02 15:08:35 -03:00
color_names.inc Style: Apply clang-format (5.0) to some missed files 2018-05-31 09:00:37 +02:00
color.cpp Fixed float Color conversions to int types 2018-06-19 22:19:08 +03:00
color.h
command_queue_mt.cpp
command_queue_mt.h Added ability for SSAO to affect AO textures too 2018-07-02 16:50:52 -03:00
compressed_translation.cpp
compressed_translation.h
core_string_names.cpp
core_string_names.h
dictionary.cpp Dictionary editing support in inspector 2018-05-19 17:57:44 -03:00
dictionary.h Dictionary editing support in inspector 2018-05-19 17:57:44 -03:00
dvector.cpp
dvector.h Style: Format code with clang-format 6.0.1 2018-07-18 16:27:03 +02:00
engine.cpp GDScript access to copyright, license, author and donor information. 2018-05-19 00:40:16 +01:00
engine.h GDScript access to copyright, license, author and donor information. 2018-05-19 00:40:16 +01:00
error_list.h
error_macros.cpp
error_macros.h Style: Apply clang-format (5.0) to some missed files 2018-05-31 09:00:37 +02:00
func_ref.cpp
func_ref.h
global_constants.cpp Added support for extra mouse buttons. 2018-07-09 14:34:19 +03:00
global_constants.h
hash_map.h
hashfuncs.h -Fixes to how hashing happened, now StringName and NodePath use default hasher, this was leading to some severe slowdown in scenarios 2018-07-02 15:08:35 -03:00
image.cpp Ensure, if a texture meant for a normal map is imported and size limit exists, that it's renormalized after resize. 2018-07-03 10:56:31 -03:00
image.h Ensure, if a texture meant for a normal map is imported and size limit exists, that it's renormalized after resize. 2018-07-03 10:56:31 -03:00
input_map.cpp
input_map.h
int_types.h
list.h
make_binders.py
map.h
message_queue.cpp
message_queue.h
method_bind.cpp
method_bind.h
method_ptrcall.h State machine animation node 2018-06-25 16:22:41 -03:00
node_path.cpp -Fixes to how hashing happened, now StringName and NodePath use default hasher, this was leading to some severe slowdown in scenarios 2018-07-02 15:08:35 -03:00
node_path.h -Fixes to how hashing happened, now StringName and NodePath use default hasher, this was leading to some severe slowdown in scenarios 2018-07-02 15:08:35 -03:00
oa_hash_map.h
object.cpp Fix return type of _get() virtual method 2018-05-29 23:30:01 -03:00
object.h -Fixes to how hashing happened, now StringName and NodePath use default hasher, this was leading to some severe slowdown in scenarios 2018-07-02 15:08:35 -03:00
ordered_hash_map.h
packed_data_container.cpp
packed_data_container.h
pair.h
path_remap.cpp
path_remap.h
pool_allocator.cpp Fix PoolAllocator::resize for too large p_new_size 2018-05-17 00:35:47 +02:00
pool_allocator.h
print_string.cpp
print_string.h
project_settings.cpp Fixed OS.has_feature not using custom feature tags. 2018-07-18 09:22:59 +01:00
project_settings.h Fixed OS.has_feature not using custom feature tags. 2018-07-18 09:22:59 +01:00
ref_ptr.cpp
ref_ptr.h
reference.cpp
reference.h
register_core_types.cpp
register_core_types.h
resource.cpp -Fixes to how hashing happened, now StringName and NodePath use default hasher, this was leading to some severe slowdown in scenarios 2018-07-02 15:08:35 -03:00
resource.h
rid.cpp
rid.h
ring_buffer.h
safe_refcount.cpp
safe_refcount.h
script_debugger_local.cpp
script_debugger_local.h
script_debugger_remote.cpp Merge pull request #19229 from RandomShaper/fix-focus-steal 2018-07-05 00:27:08 +02:00
script_debugger_remote.h Fix debugger focus stealing 2018-05-28 21:49:48 +02:00
script_language.cpp Global class names (and GDScript support for it) 2018-07-15 19:29:00 -03:00
script_language.h Global class names (and GDScript support for it) 2018-07-15 19:29:00 -03:00
SCsub add NoCache wrapper to Command 2018-06-21 03:00:33 -04:00
self_list.h
set.h
simple_type.h
sort.h
string_buffer.h
string_builder.cpp
string_builder.h
string_db.cpp
string_db.h -Fixes to how hashing happened, now StringName and NodePath use default hasher, this was leading to some severe slowdown in scenarios 2018-07-02 15:08:35 -03:00
translation.cpp
translation.h
type_info.h State machine animation node 2018-06-25 16:22:41 -03:00
typedefs.h fix nameclash with MSVC 2018-07-18 19:28:26 +02:00
ucaps.h
undo_redo.cpp Add a message when there is nothing to Undo or Redo 2018-05-27 12:53:52 -03:00
undo_redo.h Add a message when there is nothing to Undo or Redo 2018-05-27 12:53:52 -03:00
ustring.cpp reworked ustring.rsplit to fix behaviour. 2018-07-17 20:44:17 +01:00
ustring.h Merge pull request #14715 from Krakean/string_add_rsplit2 2018-05-23 17:19:35 +02:00
variant_call.cpp Sync classref with current source 2018-05-28 14:53:15 +02:00
variant_construct_string.cpp
variant_op.cpp Hacked around duplication bug. I think duplicate needs to be even smarter, maybe pass two bools? (containers and/or resources) 2018-07-03 08:34:06 -03:00
variant_parser.cpp
variant_parser.h
variant.cpp State machine animation node 2018-06-25 16:22:41 -03:00
variant.h State machine animation node 2018-06-25 16:22:41 -03:00
vector.h
version.h
vmap.h
vset.h