Go to file
2023-05-10 11:27:14 -07:00
.github CI: Skip codespell check if CHANGED_FILES is empty 2023-05-10 09:44:44 +02:00
core Merge pull request #76905 from Faless/mbedtls/no_weak_crypto_no_patch 2023-05-10 12:47:31 +02:00
doc Add metadata to resource previews 2023-05-10 14:03:10 +02:00
drivers Merge pull request #74711 from BastiaanOlij/add_texture_native_handle 2023-05-09 19:28:26 +02:00
editor Merge pull request #76910 from AThousandShips/inspector_fix 2023-05-10 14:19:15 +02:00
main Merge pull request #75901 from reduz/refactor-node-processing 2023-05-10 12:46:44 +02:00
misc
modules mbedTLS: disable weak crypto and TLS versions. 2023-05-10 11:13:19 +02:00
platform x11: Do not use uninitialized timestamps. 2023-05-10 11:27:14 -07:00
scene Merge pull request #75901 from reduz/refactor-node-processing 2023-05-10 12:46:44 +02:00
servers Merge pull request #69988 from smix8/navigation_rvo_rework_4.x 2023-05-10 10:19:12 +02:00
tests Merge pull request #76830 from ajreckof/fix_wrapf_CI_with_too_big_float 2023-05-10 10:20:03 +02:00
thirdparty rvo2: Include cstdint for uint32_t 2023-05-10 15:48:07 +02:00
.clang-format
.clang-tidy
.editorconfig
.git-blame-ignore-revs
.gitattributes
.gitignore
.lgtm.yml
.mailmap
AUTHORS.md
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt
DONORS.md
gles3_builders.py
glsl_builders.py
icon_outlined.png
icon_outlined.svg
icon.png
icon.svg
LICENSE.txt
LOGO_LICENSE.md
logo_outlined.png
logo_outlined.svg
logo.png
logo.svg
methods.py
platform_methods.py
README.md
SConstruct Rework Navigation Avoidance 2023-05-10 05:01:58 +02:00
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs