godot/core
Juan Linietsky 7a27d5d9e7 Merge pull request #6363 from vnen/winrt
Fix the support for WinRT/UWP
2016-09-10 11:47:42 -03:00
..
bind Fixed bug in make_dir_recursive, closes #6016 2016-08-08 18:21:06 -03:00
helper Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
io Merge pull request #6363 from vnen/winrt 2016-09-10 11:47:42 -03:00
math Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399 2016-09-06 19:14:47 -03:00
os InputEvent: Fix event comparisons when type is NONE 2016-09-02 20:31:28 +02:00
allocators.h
array.cpp Array has(var value) function 2016-07-07 11:40:38 +02:00
array.h Array has(var value) function 2016-07-07 11:40:38 +02:00
color.cpp
color.h
command_queue_mt.cpp
command_queue_mt.h Add texture region support for stylebox render 2016-06-05 00:45:53 +08:00
compressed_translation.cpp
compressed_translation.h
core_string_names.cpp
core_string_names.h
dictionary.cpp WIP visual scripting, not working yet but you can check out stuff 2016-08-02 19:11:05 -03:00
dictionary.h WIP visual scripting, not working yet but you can check out stuff 2016-08-02 19:11:05 -03:00
dvector.cpp
dvector.h Adds the invert() method to DVector. 2016-05-16 13:06:41 -04:00
error_list.h
error_macros.cpp
error_macros.h
event_queue.cpp Fix style bug in event queue 2016-06-28 08:00:33 +02:00
event_queue.h
func_ref.cpp Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C# 2016-09-07 19:39:57 -03:00
func_ref.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
global_constants.cpp -All variables from script are visible through get_property_list(), not just those with export() 2016-06-11 18:34:49 -03:00
global_constants.h
globals.cpp Several all around fixes to visual scripting (in the process of creating demos) 2016-08-28 20:59:01 -03:00
globals.h Several all around fixes to visual scripting (in the process of creating demos) 2016-08-28 20:59:01 -03:00
hash_map.h
hashfuncs.h
hq2x.cpp Fixed HQ2x compiler warnings 2016-07-05 16:52:31 +02:00
hq2x.h Finalized DynamicFont implementation 2016-05-29 11:37:52 -03:00
image_quantize.cpp Remove unused variables (fourth pass) + dead code 2016-07-08 16:47:55 +02:00
image.cpp fix CanvasItem.get_global_transform() and CanvasItem.get_local_transform(), closes #4075 2016-06-20 21:19:12 -03:00
image.h Finalized DynamicFont implementation 2016-05-29 11:37:52 -03:00
input_map.cpp -Modified Input and added is_action_just_pressed() as well as is_action_just_released() 2016-09-01 18:59:46 -03:00
input_map.h -Modified Input and added is_action_just_pressed() as well as is_action_just_released() 2016-09-01 18:59:46 -03:00
int_types.h
list.h
make_binders.py WIP visual scripting, not working yet but you can check out stuff 2016-08-02 19:11:05 -03:00
map.h
message_queue.cpp fix bug in reporting of message queue size 2016-06-27 19:07:58 -03:00
message_queue.h
method_bind.cpp WIP visual scripting, not working yet but you can check out stuff 2016-08-02 19:11:05 -03:00
method_bind.h Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C# 2016-09-07 19:39:57 -03:00
method_ptrcall.h Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration. 2016-06-22 23:13:41 -03:00
object_type_db.cpp More visual script work 2016-08-25 17:45:20 -03:00
object_type_db.h Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C# 2016-09-07 19:39:57 -03:00
object.cpp Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C# 2016-09-07 19:39:57 -03:00
object.h More visual script work 2016-08-25 17:45:20 -03:00
packed_data_container.cpp
packed_data_container.h
pair.h
path_db.cpp -High Level protocol optimization (should be smaller) 2016-08-22 01:19:24 -03:00
path_db.h Fixed properly not save signals that already exist in their base scenes, closes #5656 2016-07-19 21:26:12 -03:00
path_remap.cpp Do a second stage remap, so it considers translation first, atlas second, closes #5147 2016-06-29 10:18:46 -03:00
path_remap.h
pool_allocator.cpp Remove unused variables (fourth pass) + dead code 2016-07-08 16:47:55 +02:00
pool_allocator.h
print_string.cpp Removed lots of prints 2016-06-18 18:01:06 -05:00
print_string.h
profile_clock.cpp First version of Profiler 2016-05-21 21:18:16 -03:00
profile_clock.h First version of Profiler 2016-05-21 21:18:16 -03:00
ref_ptr.cpp
ref_ptr.h
reference.cpp Better support in ScriptLanguage for GC based scripts 2016-06-21 19:36:22 -03:00
reference.h changed way to return reference 2016-06-24 20:06:07 -03:00
register_core_types.cpp -High Level protocol optimization (should be smaller) 2016-08-22 01:19:24 -03:00
register_core_types.h
resource.cpp Remove some noisy debug prints 2016-07-17 18:25:21 +02:00
resource.h Make most resources (save for packedscenes and scripts) reload if they change on disk. Closes #4059. 2016-06-27 13:17:20 -03:00
rid.cpp
rid.h
ring_buffer.h
safe_refcount.cpp
safe_refcount.h
script_debugger_local.cpp First version of Profiler 2016-05-21 21:18:16 -03:00
script_debugger_local.h First version of Profiler 2016-05-21 21:18:16 -03:00
script_debugger_remote.cpp Show object string cast instead of object id in debugger 2016-09-06 00:39:56 +02:00
script_debugger_remote.h Ability to reload scripts on running game 2016-06-01 20:31:42 -03:00
script_language.cpp More visual script work 2016-08-25 17:45:20 -03:00
script_language.h More visual script work 2016-08-25 17:45:20 -03:00
SCsub
self_list.h
set.h
simple_type.h
sort.h
string_db.cpp -High Level protocol optimization (should be smaller) 2016-08-22 01:19:24 -03:00
string_db.h
translation.cpp i18n: Update list of supported locales based off glibc 2016-09-01 23:56:59 +02:00
translation.h Modified editor strings to be translatable in the future 2016-05-03 22:25:37 -03:00
typedefs.h Cleaner way to enable ptrcall 2016-06-26 11:59:25 -03:00
ucaps.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
undo_redo.cpp Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C# 2016-09-07 19:39:57 -03:00
undo_redo.h Implemented UndoRedo mergeable modes 2016-08-17 17:14:51 -03:00
ustring.cpp Fix String::is_valid_integer() for single symbols + and - 2016-07-31 00:18:30 +06:00
ustring.h Add sha256_buffer() function to String 2016-06-23 13:59:23 -03:00
variant_call.cpp Merge pull request #6352 from hurikhan/fix_release_build_II 2016-09-05 07:44:31 +02:00
variant_construct_string.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
variant_op.cpp fix string iterator 2016-08-26 10:42:01 +03:00
variant_parser.cpp Fix reading of empty StringArray-s in .tscn 2016-07-27 17:59:42 +03:00
variant_parser.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
variant.cpp Reverted printable null object, seems to cause bugs around and not sure why. 2016-08-06 20:13:27 -03:00
variant.h Basic type constants for visual script 2016-09-02 02:13:12 -03:00
vector.h Add 'from' argument to Array.find() 2016-06-10 15:43:07 -03:00
vmap.h
vset.h