godot/modules/webrtc
Max Hilbrunner 5b25457794 Multiplayer networking renames/simplification
Removes _networking_ prefix from some methods and members, now that multiplayer has been largely moved out of Node and SceneTree and is seperated into its own set of classes.
2021-09-08 12:05:54 +02:00
..
doc_classes Multiplayer networking renames/simplification 2021-09-08 12:05:54 +02:00
config.py
library_godot_webrtc.js Add get_buffered_amount() to WebRTCDataChannel 2021-07-20 12:58:39 -05:00
register_types.cpp Implement the ability to disable classes 2021-07-13 09:25:14 -03:00
register_types.h
SCsub
webrtc_data_channel_gdnative.cpp Add get_buffered_amount() to WebRTCDataChannel 2021-07-20 12:58:39 -05:00
webrtc_data_channel_gdnative.h Add get_buffered_amount() to WebRTCDataChannel 2021-07-20 12:58:39 -05:00
webrtc_data_channel_js.cpp Add get_buffered_amount() to WebRTCDataChannel 2021-07-20 12:58:39 -05:00
webrtc_data_channel_js.h Add get_buffered_amount() to WebRTCDataChannel 2021-07-20 12:58:39 -05:00
webrtc_data_channel.cpp Add get_buffered_amount() to WebRTCDataChannel 2021-07-20 12:58:39 -05:00
webrtc_data_channel.h Add get_buffered_amount() to WebRTCDataChannel 2021-07-20 12:58:39 -05:00
webrtc_multiplayer_peer.cpp [Net] Move multiplayer to core subdir, split RPCManager. 2021-09-07 11:14:30 +02:00
webrtc_multiplayer_peer.h [Net] Move multiplayer to core subdir, split RPCManager. 2021-09-07 11:14:30 +02:00
webrtc_peer_connection_gdnative.cpp
webrtc_peer_connection_gdnative.h
webrtc_peer_connection_js.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
webrtc_peer_connection_js.h
webrtc_peer_connection.cpp
webrtc_peer_connection.h