godot/modules/gridmap
reduz 5cecdfa8af Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions.
* Everything else converted to GDVIRTUAL
* BIND_VMETHOD is gone, always use the new syntax from now on.

Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
2021-08-23 08:10:13 -03:00
..
doc_classes Uniformize layer names, script methods and documentation 2021-08-12 08:06:42 -07:00
icons
config.py
grid_map_editor_plugin.cpp Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
grid_map_editor_plugin.h
grid_map.cpp Uniformize layer names, script methods and documentation 2021-08-12 08:06:42 -07:00
grid_map.h Uniformize layer names, script methods and documentation 2021-08-12 08:06:42 -07:00
register_types.cpp
register_types.h
SCsub