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* Extensions are now scanned and loaded on demand. * Extensions found are cached into a file that is used to load them (which is also exported). * Editor will ask to restart when an extension requires core functionality. * Editor will attempt to load extensions always before importing or loading scenes. This ensures extensions can register the relevant types.
295 lines
9.3 KiB
C++
295 lines
9.3 KiB
C++
/*************************************************************************/
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/* editor_file_system.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef EDITOR_FILE_SYSTEM_H
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#define EDITOR_FILE_SYSTEM_H
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#include "core/io/dir_access.h"
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#include "core/os/thread.h"
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#include "core/os/thread_safe.h"
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#include "core/templates/safe_refcount.h"
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#include "core/templates/set.h"
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#include "core/templates/thread_work_pool.h"
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#include "scene/main/node.h"
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class FileAccess;
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struct EditorProgressBG;
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class EditorFileSystemDirectory : public Object {
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GDCLASS(EditorFileSystemDirectory, Object);
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String name;
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uint64_t modified_time;
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bool verified; //used for checking changes
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EditorFileSystemDirectory *parent;
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Vector<EditorFileSystemDirectory *> subdirs;
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struct FileInfo {
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String file;
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StringName type;
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ResourceUID::ID uid = ResourceUID::INVALID_ID;
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uint64_t modified_time = 0;
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uint64_t import_modified_time = 0;
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bool import_valid = false;
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String import_group_file;
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Vector<String> deps;
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bool verified = false; //used for checking changes
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String script_class_name;
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String script_class_extends;
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String script_class_icon_path;
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};
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struct FileInfoSort {
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bool operator()(const FileInfo *p_a, const FileInfo *p_b) const {
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return p_a->file < p_b->file;
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}
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};
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void sort_files();
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Vector<FileInfo *> files;
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static void _bind_methods();
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friend class EditorFileSystem;
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public:
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String get_name();
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String get_path() const;
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int get_subdir_count() const;
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EditorFileSystemDirectory *get_subdir(int p_idx);
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int get_file_count() const;
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String get_file(int p_idx) const;
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String get_file_path(int p_idx) const;
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StringName get_file_type(int p_idx) const;
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Vector<String> get_file_deps(int p_idx) const;
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bool get_file_import_is_valid(int p_idx) const;
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uint64_t get_file_modified_time(int p_idx) const;
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String get_file_script_class_name(int p_idx) const; //used for scripts
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String get_file_script_class_extends(int p_idx) const; //used for scripts
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String get_file_script_class_icon_path(int p_idx) const; //used for scripts
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EditorFileSystemDirectory *get_parent();
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int find_file_index(const String &p_file) const;
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int find_dir_index(const String &p_dir) const;
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void force_update();
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EditorFileSystemDirectory();
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~EditorFileSystemDirectory();
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};
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class EditorFileSystem : public Node {
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GDCLASS(EditorFileSystem, Node);
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_THREAD_SAFE_CLASS_
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struct ItemAction {
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enum Action {
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ACTION_NONE,
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ACTION_DIR_ADD,
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ACTION_DIR_REMOVE,
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ACTION_FILE_ADD,
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ACTION_FILE_REMOVE,
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ACTION_FILE_TEST_REIMPORT,
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ACTION_FILE_RELOAD
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};
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Action action = ACTION_NONE;
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EditorFileSystemDirectory *dir = nullptr;
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String file;
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EditorFileSystemDirectory *new_dir = nullptr;
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EditorFileSystemDirectory::FileInfo *new_file = nullptr;
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};
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bool use_threads;
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Thread thread;
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static void _thread_func(void *_userdata);
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EditorFileSystemDirectory *new_filesystem;
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bool abort_scan;
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bool scanning;
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bool importing;
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bool first_scan;
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bool scan_changes_pending;
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float scan_total;
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String filesystem_settings_version_for_import;
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bool revalidate_import_files;
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void _scan_filesystem();
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Set<String> late_update_files;
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void _save_late_updated_files();
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EditorFileSystemDirectory *filesystem;
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static EditorFileSystem *singleton;
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/* Used for reading the filesystem cache file */
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struct FileCache {
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String type;
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ResourceUID::ID uid = ResourceUID::INVALID_ID;
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uint64_t modification_time = 0;
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uint64_t import_modification_time = 0;
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Vector<String> deps;
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bool import_valid = false;
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String import_group_file;
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String script_class_name;
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String script_class_extends;
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String script_class_icon_path;
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};
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HashMap<String, FileCache> file_cache;
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struct ScanProgress {
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float low = 0;
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float hi = 0;
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mutable EditorProgressBG *progress = nullptr;
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void update(int p_current, int p_total) const;
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ScanProgress get_sub(int p_current, int p_total) const;
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};
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void _save_filesystem_cache();
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void _save_filesystem_cache(EditorFileSystemDirectory *p_dir, FileAccess *p_file);
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bool _find_file(const String &p_file, EditorFileSystemDirectory **r_d, int &r_file_pos) const;
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void _scan_fs_changes(EditorFileSystemDirectory *p_dir, const ScanProgress &p_progress);
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void _delete_internal_files(String p_file);
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Set<String> valid_extensions;
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Set<String> import_extensions;
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void _scan_new_dir(EditorFileSystemDirectory *p_dir, DirAccess *da, const ScanProgress &p_progress);
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Thread thread_sources;
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bool scanning_changes;
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bool scanning_changes_done;
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static void _thread_func_sources(void *_userdata);
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List<String> sources_changed;
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List<ItemAction> scan_actions;
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bool _update_scan_actions();
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void _update_extensions();
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void _reimport_file(const String &p_file, const Map<StringName, Variant> *p_custom_options = nullptr, const String &p_custom_importer = String());
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Error _reimport_group(const String &p_group_file, const Vector<String> &p_files);
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bool _test_for_reimport(const String &p_path, bool p_only_imported_files);
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bool reimport_on_missing_imported_files;
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Vector<String> _get_dependencies(const String &p_path);
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struct ImportFile {
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String path;
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String importer;
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bool threaded = false;
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int order = 0;
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bool operator<(const ImportFile &p_if) const {
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return order == p_if.order ? (importer < p_if.importer) : (order < p_if.order);
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}
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};
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void _scan_script_classes(EditorFileSystemDirectory *p_dir);
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SafeFlag update_script_classes_queued;
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void _queue_update_script_classes();
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String _get_global_script_class(const String &p_type, const String &p_path, String *r_extends, String *r_icon_path) const;
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static Error _resource_import(const String &p_path);
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bool using_fat32_or_exfat; // Workaround for projects in FAT32 or exFAT filesystem (pendrives, most of the time)
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void _find_group_files(EditorFileSystemDirectory *efd, Map<String, Vector<String>> &group_files, Set<String> &groups_to_reimport);
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void _move_group_files(EditorFileSystemDirectory *efd, const String &p_group_file, const String &p_new_location);
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Set<String> group_file_cache;
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ThreadWorkPool import_threads;
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struct ImportThreadData {
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const ImportFile *reimport_files;
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int reimport_from;
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int max_index = 0;
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};
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void _reimport_thread(uint32_t p_index, ImportThreadData *p_import_data);
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static ResourceUID::ID _resource_saver_get_resource_id_for_path(const String &p_path, bool p_generate);
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bool _scan_extensions();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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static EditorFileSystem *get_singleton() { return singleton; }
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EditorFileSystemDirectory *get_filesystem();
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bool is_scanning() const;
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bool is_importing() const { return importing; }
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float get_scanning_progress() const;
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void scan();
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void scan_changes();
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void update_file(const String &p_file);
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EditorFileSystemDirectory *get_filesystem_path(const String &p_path);
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String get_file_type(const String &p_file) const;
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EditorFileSystemDirectory *find_file(const String &p_file, int *r_index) const;
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void reimport_files(const Vector<String> &p_files);
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void reimport_file_with_custom_parameters(const String &p_file, const String &p_importer, const Map<StringName, Variant> &p_custom_params);
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void update_script_classes();
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bool is_group_file(const String &p_path) const;
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void move_group_file(const String &p_path, const String &p_new_path);
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static bool _should_skip_directory(const String &p_path);
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EditorFileSystem();
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~EditorFileSystem();
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};
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#endif // EDITOR_FILE_SYSTEM_H
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