godot/scene/3d
Rémi Verschelde 79ba70f7ee
ProximityGroup: Fix access modifiers, rename private methods for clarity
See #36285 which mistakenly added documentation for the whole C++ API, while
some of it is meant to be and stay private as it's not exposed to scripts.
The access modifiers and method prefix were not used properly.

Cleanup code, and rename wrong `group_name` parameters to `method`, as it's a
method name which is being broadcast.

This is a very old class from pre-open source days, chances are that it was
just forgotten and not meant to be kept as is and undocumented.
2020-12-11 14:32:05 +01:00
..
area_3d.cpp Rename Area3D audio_bus_name getter and setter 2020-12-10 08:31:14 +00:00
area_3d.h Rename Area3D audio_bus_name getter and setter 2020-12-10 08:31:14 +00:00
audio_stream_player_3d.cpp Rename Area3D audio_bus_name getter and setter 2020-12-10 08:31:14 +00:00
audio_stream_player_3d.h
baked_lightmap.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
baked_lightmap.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
bone_attachment_3d.cpp
bone_attachment_3d.h
camera_3d.cpp Lowering the Minimum Unit at Shape3D and Cameras 2020-11-17 13:17:37 +09:00
camera_3d.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
collision_object_3d.cpp
collision_object_3d.h
collision_polygon_3d.cpp Merge pull request #38743 from arrowinaknee/node-config-warnings 2020-10-01 14:03:29 +02:00
collision_polygon_3d.h
collision_shape_3d.cpp Better validate CollisionShape3D config. warning after #38743 2020-10-02 09:41:55 +02:00
collision_shape_3d.h Implement CollisionShape3D.make_convex_from_siblings() 2020-08-05 04:13:33 -05:00
cpu_particles_3d.cpp Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags" 2020-12-04 19:34:29 -05:00
cpu_particles_3d.h Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags" 2020-12-04 19:34:29 -05:00
decal.cpp
decal.h
gi_probe.cpp Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
gi_probe.h
gpu_particles_3d.cpp Implement GPU Particle Collisions 2020-10-09 13:25:47 -03:00
gpu_particles_3d.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
gpu_particles_collision_3d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
gpu_particles_collision_3d.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
immediate_geometry_3d.cpp
immediate_geometry_3d.h
light_3d.cpp Merge pull request #42987 from clayjohn/VULKAN-sky-only 2020-11-28 09:07:09 +01:00
light_3d.h Add sky_only setting to DirectionalLight3Ds 2020-10-21 23:28:08 -07:00
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h
listener_3d.cpp
listener_3d.h
mesh_instance_3d.cpp
mesh_instance_3d.h
multimesh_instance_3d.cpp
multimesh_instance_3d.h
navigation_3d.cpp
navigation_3d.h
navigation_agent_3d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
navigation_agent_3d.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
navigation_obstacle_3d.cpp
navigation_obstacle_3d.h
navigation_region_3d.cpp Add missing 'bake_finished' signal 2020-12-05 12:20:07 +01:00
navigation_region_3d.h
node_3d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
node_3d.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
path_3d.cpp Fix PathFollow3D updating on unit_offset 0 2020-12-11 01:35:10 +01:00
path_3d.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
physics_body_3d.cpp Remove RigidBody weight property 2020-11-27 17:39:20 +00:00
physics_body_3d.h Remove RigidBody weight property 2020-11-27 17:39:20 +00:00
physics_joint_3d.cpp Check joint nodes and generate configuration warning messages. 2020-11-25 20:53:19 +00:00
physics_joint_3d.h Check joint nodes and generate configuration warning messages. 2020-11-25 20:53:19 +00:00
position_3d.cpp
position_3d.h
proximity_group_3d.cpp ProximityGroup: Fix access modifiers, rename private methods for clarity 2020-12-11 14:32:05 +01:00
proximity_group_3d.h ProximityGroup: Fix access modifiers, rename private methods for clarity 2020-12-11 14:32:05 +01:00
ray_cast_3d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
ray_cast_3d.h Rename RayCast's cast_to property to target_position 2020-09-10 19:06:56 +02:00
reflection_probe.cpp
reflection_probe.h
remote_transform_3d.cpp
remote_transform_3d.h
SCsub
skeleton_3d.cpp Remove connect *_compat methods 2020-12-05 17:56:47 -05:00
skeleton_3d.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
skeleton_ik_3d.cpp
skeleton_ik_3d.h Remove ChainTip copy constructor 2020-12-07 12:29:29 +00:00
soft_body_3d.cpp Refactored Mesh internals and formats. 2020-12-02 13:07:59 -03:00
soft_body_3d.h Ensure assignment operators return by reference to avoid unnecessary copies. 2020-09-04 09:18:19 +01:00
spring_arm_3d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
spring_arm_3d.h
sprite_3d.cpp Static analyzer fixes: 2020-12-09 10:17:53 +02:00
sprite_3d.h
vehicle_body_3d.cpp Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
vehicle_body_3d.h
velocity_tracker_3d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
velocity_tracker_3d.h
visibility_notifier_3d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
visibility_notifier_3d.h
visual_instance_3d.cpp
visual_instance_3d.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
voxelizer.cpp Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
voxelizer.h
world_environment.cpp Merge pull request #38743 from arrowinaknee/node-config-warnings 2020-10-01 14:03:29 +02:00
world_environment.h
xr_nodes.cpp Rename XRController signal button_release to button_released 2020-12-08 08:37:48 +00:00
xr_nodes.h