godot/platform/macos/export
David Nikdel 5e6adb4a2d Merge uid_cache.bin and global_script_class_cache.cfg after mounting PCKs
fixes godotengine#82061
fixes godotengine#61556

Also, distinguish between main pack and DLC packs.
It's desirable to downloaded content to be as small as possible. This change avoids bloating non-main pack files with new versions of resources that are all read on startup and never used again. They have no effect if loaded after startup.
- project.godot/project.binary file
- extension_list.cfg
- app icon and boot_splash
- .ico and .icns files (these can still be opted in for DLC by listing them explicitly in the include filter)
2024-03-06 12:14:21 -05:00
..
codesign.cpp [macOS/iOS export] Add option to set custom Info.plist data. 2024-01-11 21:05:35 +02:00
codesign.h [macOS/iOS export] Add option to set custom Info.plist data. 2024-01-11 21:05:35 +02:00
export_plugin.cpp Merge uid_cache.bin and global_script_class_cache.cfg after mounting PCKs 2024-03-06 12:14:21 -05:00
export_plugin.h
export.cpp
export.h
lipo.cpp
lipo.h
logo.svg
macho.cpp
macho.h
run_icon.svg