godot/platform/macos
2024-03-20 13:47:42 +01:00
..
doc_classes
export Merge uid_cache.bin and global_script_class_cache.cfg after mounting PCKs 2024-03-06 12:14:21 -05:00
crash_handler_macos.h
crash_handler_macos.mm [macOS] Add SIGTRAP to the crash handler. 2024-02-01 23:30:33 +02:00
detect.py Fix MoltenVK detection 2024-03-09 21:05:51 +01:00
dir_access_macos.h
dir_access_macos.mm [macOS] Add null checks for NSString stringWithUTF8String. 2024-02-23 08:20:02 +02:00
display_server_macos.h Move global_menu_* methods to a separate NativeMenu class. 2024-03-04 23:41:41 +02:00
display_server_macos.mm Use Vector* component-wise min/max/clamp functions where applicable 2024-03-20 13:47:42 +01:00
gl_manager_macos_angle.h
gl_manager_macos_angle.mm
gl_manager_macos_legacy.h
gl_manager_macos_legacy.mm
godot_application_delegate.h [macOS] Add support for native help menu search callbacks, integrate editor help. 2024-02-13 18:37:37 +02:00
godot_application_delegate.mm Move global_menu_* methods to a separate NativeMenu class. 2024-03-04 23:41:41 +02:00
godot_application.h
godot_application.mm [macOS] Fix some deprecation warnings. 2024-02-28 23:38:29 +02:00
godot_button_view.h
godot_button_view.mm
godot_content_view.h
godot_content_view.mm Merge pull request #87277 from bruvzg/macos_swipe 2024-02-13 17:23:46 +01:00
godot_main_macos.mm use autorelease pools around main loop 2024-02-02 07:06:53 +11:00
godot_menu_delegate.h
godot_menu_delegate.mm Move global_menu_* methods to a separate NativeMenu class. 2024-03-04 23:41:41 +02:00
godot_menu_item.h Move global_menu_* methods to a separate NativeMenu class. 2024-03-04 23:41:41 +02:00
godot_menu_item.mm
godot_open_save_delegate.h
godot_open_save_delegate.mm [macOS] Do not show file type popup in the native file dialog if there's only one option, improve *.* filter handling. 2024-02-04 21:30:59 +02:00
godot_status_item.h Implement support for application status indicators (tray icons). 2024-02-13 15:59:35 +02:00
godot_status_item.mm Implement support for application status indicators (tray icons). 2024-02-13 15:59:35 +02:00
godot_window_delegate.h
godot_window_delegate.mm
godot_window.h
godot_window.mm
joypad_macos.h Migrate macos controller API to GameController.h 2024-02-20 08:13:05 -06:00
joypad_macos.mm [macOS] Enable input from controllers in the background. 2024-02-28 21:25:47 +02:00
key_mapping_macos.h Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
key_mapping_macos.mm Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
macos_terminal_logger.h
macos_terminal_logger.mm
native_menu_macos.h [NativeMenu] Implement native popup menu support on Windows. 2024-03-13 10:51:38 +02:00
native_menu_macos.mm Fix NativeMenu layout direction on macOS, add extra check for Windows menu. 2024-03-15 09:48:54 +02:00
os_macos.h Migrate macos controller API to GameController.h 2024-02-20 08:13:05 -06:00
os_macos.mm clang-tidy: Enforce modernize-use-nullptr 2024-03-12 10:59:53 -05:00
platform_config.h Migrate macos controller API to GameController.h 2024-02-20 08:13:05 -06:00
platform_gl.h
platform_macos_builders.py SCons: Remove run_in_subprocess dependency 2024-03-11 13:20:09 -05:00
README.md
rendering_context_driver_vulkan_macos.h [macOS / iOS] Switch Vulkan init to VK_EXT_metal_surface extension. 2024-02-13 16:57:02 +02:00
rendering_context_driver_vulkan_macos.mm [macOS / iOS] Switch Vulkan init to VK_EXT_metal_surface extension. 2024-02-13 16:57:02 +02:00
SCsub SCons: Convert remaining run_in_subprocess to env.Run 2024-03-10 14:01:23 -05:00
tts_macos.h
tts_macos.mm

macOS platform port

This folder contains the C++, Objective-C and Objective-C++ code for the macOS platform port.

See also misc/dist/macos folder for additional files used by this platform. misc/dist/macos_tools.app is an .app bundle template used for packaging the macOS editor, while misc/dist/macos_template.app is used for packaging macOS export templates.

Documentation