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area_3d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
area_3d.h
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audio_listener_3d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
audio_listener_3d.h
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audio_stream_player_3d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
audio_stream_player_3d.h
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bone_attachment_3d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
bone_attachment_3d.h
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camera_3d.cpp
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Style: Cleanup single-line blocks, semicolons, dead code
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2022-02-16 14:06:29 +01:00 |
camera_3d.h
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Improve compilation speed (forward declarations/includes cleanup)
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2022-02-12 02:46:22 +01:00 |
collision_object_3d.cpp
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Store ObjectID instead of raw pointer for Shape Owners
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2022-01-25 17:16:06 +08:00 |
collision_object_3d.h
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Store ObjectID instead of raw pointer for Shape Owners
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2022-01-25 17:16:06 +08:00 |
collision_polygon_3d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
collision_polygon_3d.h
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collision_shape_3d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
collision_shape_3d.h
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cpu_particles_3d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
cpu_particles_3d.h
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decal.cpp
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decal.h
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fog_volume.cpp
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fog_volume.h
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gpu_particles_3d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
gpu_particles_3d.h
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gpu_particles_collision_3d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
gpu_particles_collision_3d.h
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importer_mesh_instance_3d.cpp
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importer_mesh_instance_3d.h
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joint_3d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
joint_3d.h
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light_3d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
light_3d.h
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lightmap_gi.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
lightmap_gi.h
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lightmap_probe.cpp
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lightmap_probe.h
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lightmapper.cpp
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lightmapper.h
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mesh_instance_3d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
mesh_instance_3d.h
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multimesh_instance_3d.cpp
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multimesh_instance_3d.h
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navigation_agent_3d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
navigation_agent_3d.h
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navigation_obstacle_3d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
navigation_obstacle_3d.h
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navigation_region_3d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
navigation_region_3d.h
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node_3d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
node_3d.h
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Improve compilation speed (forward declarations/includes cleanup)
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2022-02-12 02:46:22 +01:00 |
occluder_instance_3d.cpp
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Style: Cleanup single-line blocks, semicolons, dead code
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2022-02-16 14:06:29 +01:00 |
occluder_instance_3d.h
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Improvements and fixes to occluders
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2022-02-07 13:04:51 +01:00 |
path_3d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
path_3d.h
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
physics_body_3d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
physics_body_3d.h
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Revert #53174 (applying the delta in move and collide), rename rec_vel to distance and improve the doc description
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2022-01-26 23:09:30 +01:00 |
position_3d.cpp
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position_3d.h
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ray_cast_3d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
ray_cast_3d.h
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Improve some method bindings to use specific Object subtypes
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2022-01-28 15:07:22 +01:00 |
reflection_probe.cpp
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reflection_probe.h
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remote_transform_3d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
remote_transform_3d.h
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SCsub
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skeleton_3d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
skeleton_3d.h
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skeleton_ik_3d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
skeleton_ik_3d.h
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soft_dynamic_body_3d.cpp
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soft_dynamic_body_3d.h
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spring_arm_3d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
spring_arm_3d.h
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sprite_3d.cpp
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Style: Cleanup single-line blocks, semicolons, dead code
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2022-02-16 14:06:29 +01:00 |
sprite_3d.h
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vehicle_body_3d.cpp
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Style: Cleanup single-line blocks, semicolons, dead code
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2022-02-16 14:06:29 +01:00 |
vehicle_body_3d.h
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velocity_tracker_3d.cpp
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velocity_tracker_3d.h
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visible_on_screen_notifier_3d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
visible_on_screen_notifier_3d.h
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visual_instance_3d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
visual_instance_3d.h
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
voxel_gi.cpp
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voxel_gi.h
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voxelizer.cpp
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voxelizer.h
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world_environment.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
world_environment.h
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xr_nodes.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
xr_nodes.h
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