godot/scene/2d
Hugo Locurcio 6b52aa67b8
Add a property hint for the Line2D Round Precision property
This prevents choosing extremely high values which cause performance
issues for no visual benefit.
2022-02-17 00:21:00 +01:00
..
animated_sprite_2d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
animated_sprite_2d.h
area_2d.cpp
area_2d.h
audio_listener_2d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
audio_listener_2d.h
audio_stream_player_2d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
audio_stream_player_2d.h
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
camera_2d.h
canvas_group.cpp
canvas_group.h
canvas_modulate.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
canvas_modulate.h
collision_object_2d.cpp Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
collision_object_2d.h
collision_polygon_2d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
collision_polygon_2d.h
collision_shape_2d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
collision_shape_2d.h
cpu_particles_2d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
cpu_particles_2d.h
gpu_particles_2d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
gpu_particles_2d.h
joint_2d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
joint_2d.h
light_2d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
light_2d.h
light_occluder_2d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
light_occluder_2d.h
line_2d.cpp Add a property hint for the Line2D Round Precision property 2022-02-17 00:21:00 +01:00
line_2d.h
line_builder.cpp
line_builder.h
mesh_instance_2d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
mesh_instance_2d.h
multimesh_instance_2d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
multimesh_instance_2d.h
navigation_agent_2d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
navigation_agent_2d.h
navigation_obstacle_2d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
navigation_obstacle_2d.h
navigation_region_2d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
navigation_region_2d.h Add array element type to _get_polygons and _get_outlines 2022-02-08 21:15:25 +01:00
node_2d.cpp
node_2d.h
parallax_background.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
parallax_background.h
parallax_layer.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
parallax_layer.h
path_2d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
path_2d.h
physical_bone_2d.cpp
physical_bone_2d.h
physics_body_2d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
physics_body_2d.h
polygon_2d.cpp Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
polygon_2d.h
position_2d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
position_2d.h
ray_cast_2d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
ray_cast_2d.h
remote_transform_2d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
remote_transform_2d.h
SCsub
shape_cast_2d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
shape_cast_2d.h Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
skeleton_2d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
skeleton_2d.h
sprite_2d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
sprite_2d.h
tile_map.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
tile_map.h
touch_screen_button.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
touch_screen_button.h
visible_on_screen_notifier_2d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
visible_on_screen_notifier_2d.h