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animated_sprite_2d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
animated_sprite_2d.h
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area_2d.cpp
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area_2d.h
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audio_listener_2d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
audio_listener_2d.h
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audio_stream_player_2d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
audio_stream_player_2d.h
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back_buffer_copy.cpp
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back_buffer_copy.h
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camera_2d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
camera_2d.h
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canvas_group.cpp
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canvas_group.h
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canvas_modulate.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
canvas_modulate.h
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collision_object_2d.cpp
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Improve compilation speed (forward declarations/includes cleanup)
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2022-02-12 02:46:22 +01:00 |
collision_object_2d.h
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collision_polygon_2d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
collision_polygon_2d.h
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collision_shape_2d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
collision_shape_2d.h
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cpu_particles_2d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
cpu_particles_2d.h
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gpu_particles_2d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
gpu_particles_2d.h
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joint_2d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
joint_2d.h
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light_2d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
light_2d.h
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light_occluder_2d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
light_occluder_2d.h
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line_2d.cpp
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Add a property hint for the Line2D Round Precision property
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2022-02-17 00:21:00 +01:00 |
line_2d.h
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line_builder.cpp
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line_builder.h
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mesh_instance_2d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
mesh_instance_2d.h
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multimesh_instance_2d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
multimesh_instance_2d.h
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navigation_agent_2d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
navigation_agent_2d.h
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navigation_obstacle_2d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
navigation_obstacle_2d.h
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navigation_region_2d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
navigation_region_2d.h
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Add array element type to _get_polygons and _get_outlines
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2022-02-08 21:15:25 +01:00 |
node_2d.cpp
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node_2d.h
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parallax_background.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
parallax_background.h
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parallax_layer.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
parallax_layer.h
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path_2d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
path_2d.h
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physical_bone_2d.cpp
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physical_bone_2d.h
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physics_body_2d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
physics_body_2d.h
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polygon_2d.cpp
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Style: Cleanup single-line blocks, semicolons, dead code
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2022-02-16 14:06:29 +01:00 |
polygon_2d.h
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position_2d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
position_2d.h
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ray_cast_2d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
ray_cast_2d.h
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remote_transform_2d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
remote_transform_2d.h
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SCsub
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shape_cast_2d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
shape_cast_2d.h
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Improve compilation speed (forward declarations/includes cleanup)
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2022-02-12 02:46:22 +01:00 |
skeleton_2d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
skeleton_2d.h
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sprite_2d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
sprite_2d.h
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tile_map.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
tile_map.h
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touch_screen_button.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
touch_screen_button.h
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visible_on_screen_notifier_2d.cpp
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
visible_on_screen_notifier_2d.h
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