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renderer_rd
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Added temporal reprojection to Volumetric Fog
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2021-02-05 10:52:54 -03:00 |
renderer_canvas_cull.cpp
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Use Math_TAU and deg2rad/rad2deg in more places and optimize code
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2021-01-09 03:47:14 -05:00 |
renderer_canvas_cull.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
renderer_canvas_render.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
renderer_canvas_render.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
renderer_compositor.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
renderer_compositor.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
renderer_scene_cull.cpp
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Rewrote how barriers work for faster rendering
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2021-02-04 09:42:28 -03:00 |
renderer_scene_cull.h
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Added temporal reprojection to Volumetric Fog
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2021-02-05 10:52:54 -03:00 |
renderer_scene_render.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
renderer_scene_render.h
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Added temporal reprojection to Volumetric Fog
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2021-02-05 10:52:54 -03:00 |
renderer_scene.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
renderer_scene.h
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Added temporal reprojection to Volumetric Fog
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2021-02-05 10:52:54 -03:00 |
renderer_storage.cpp
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Rewrite render code to be more cache and thread friendly.
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2021-01-05 08:50:18 -03:00 |
renderer_storage.h
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Rewrote how barriers work for faster rendering
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2021-02-04 09:42:28 -03:00 |
renderer_thread_pool.cpp
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Threaded optimizations to cull and render
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2021-01-05 08:50:18 -03:00 |
renderer_thread_pool.h
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Threaded optimizations to cull and render
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2021-01-05 08:50:18 -03:00 |
renderer_viewport.cpp
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Shadow map rendering optimization
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2021-01-24 20:17:28 -03:00 |
renderer_viewport.h
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Shadow map rendering optimization
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2021-01-24 20:17:28 -03:00 |
rendering_device_binds.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
rendering_device_binds.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
rendering_device.cpp
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Rewrote how barriers work for faster rendering
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2021-02-04 09:42:28 -03:00 |
rendering_device.h
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Rewrote how barriers work for faster rendering
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2021-02-04 09:42:28 -03:00 |
rendering_server_default.cpp
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Several GI related optimizations and fixes
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2021-01-24 19:29:07 -03:00 |
rendering_server_default.h
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Added temporal reprojection to Volumetric Fog
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2021-02-05 10:52:54 -03:00 |
rendering_server_globals.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
rendering_server_globals.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
rendering_server_wrap_mt.cpp
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Modernize Thread
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2021-01-29 12:02:13 +01:00 |
rendering_server_wrap_mt.h
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Added temporal reprojection to Volumetric Fog
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2021-02-05 10:52:54 -03:00 |
SCsub
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
shader_language.cpp
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Make hex_to_int and bin_to_int handle the prefix automatically
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2021-01-28 07:43:53 -05:00 |
shader_language.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
shader_types.cpp
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Renamed emit_particle to emit_subparticle shader function
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2021-01-12 09:41:08 +03:00 |
shader_types.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |