Go to file
robfram 7991bd168d Implement line clipping for TextureProgress to avoid bad rendering due to imprecise UV mapping
Original code used a quick aproximation for simulating the
correspondent texel in the `TextureProgress` texture as radial
progress indicator. This lead to visualization errors. Changed it for
a Liang-Barsky line clipping algorithm stripped to its minimum for
this specific use case.

Fix #17364.
2018-03-10 20:51:42 +01:00
core Merge pull request #16485 from poke1024/vector2-cross 2018-03-08 08:50:20 +01:00
doc Bring back Vector2.cross() 2018-03-07 21:10:31 +01:00
drivers Add GL_ARB_framebuffer_object extension support check and GL_EXT_framebuffer_object fallback for GLES2 (updated GLAD bindings). 2018-03-05 20:49:47 +02:00
editor FIX to broken item select list (zoom and RMB) 2018-03-07 21:39:55 +01:00
main Fix --help output, allow renderer override from command line (--video-driver). 2018-03-02 10:05:14 +02:00
misc Change shebang of pre-commit-clang-format hook to make it portable 2018-03-06 19:53:37 +01:00
modules Update libwebm 2018-03-09 18:18:30 +01:00
platform Reinstate WebGL 1.0 driver in HTML5 platform 2018-03-07 20:38:14 +01:00
scene Implement line clipping for TextureProgress to avoid bad rendering due to imprecise UV mapping 2018-03-10 20:51:42 +01:00
servers Merge pull request #17354 from SaracenOne/shader_token_name_fix 2018-03-09 10:39:22 +01:00
thirdparty Update libwebm 2018-03-09 18:18:30 +01:00
.appveyor.yml
.clang-format
.editorconfig Enforce insert_final_newline in the editorconfig. 2018-02-16 19:44:47 +01:00
.gitattributes
.gitignore
.mailmap
.travis.yml
AUTHORS.md Update AUTHORS and DONORS list 2018-03-02 19:47:48 +01:00
CHANGELOG.md Add a project changelog 2018-02-22 18:25:40 +01:00
compat.py
CONTRIBUTING.md
COPYRIGHT.txt
DONORS.md Update AUTHORS and DONORS list 2018-03-02 19:47:48 +01:00
icon.png
icon.svg
ISSUE_TEMPLATE.md
LICENSE.txt
LOGO_LICENSE.md
logo.png
logo.svg
methods.py add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
README.md
SConstruct prune cache only at the start and end of build 2018-03-02 01:24:33 -04:00
version.py

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge