godot/servers/physics
Pedro J. Estébanez 7b12ae39f2 Rename RayCasts collision_layer to collision_mask
The point is that `RayCast`s are checked against objects' `collision_layer`(s), but they themselves are considered no to _belong_ to any layer. Therefore, the correct name for their property is `collision_mask`, rather than `collision_layer`.

Only renaming is needed since the behavior was already the right one, only that it wasn't matching what users would expect from the name and description of the property.

Fixes #7589, where it's also discussed.
2017-10-21 22:17:47 +02:00
..
joints Added documentation for 3D Joints, the 2D Pin Joint, and the Physicsservers, also a minor bugfix in the 3D Pinjoint. 2017-10-14 22:17:26 +02:00
area_pair_sw.cpp
area_pair_sw.h
area_sw.cpp
area_sw.h
body_pair_sw.cpp
body_pair_sw.h
body_sw.cpp
body_sw.h Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
broad_phase_basic.cpp
broad_phase_basic.h Renamed function arguments to keep them consistent between declaration and implementation 2017-09-14 13:49:15 -04:00
broad_phase_octree.cpp
broad_phase_octree.h
broad_phase_sw.cpp
broad_phase_sw.h
collision_object_sw.cpp
collision_object_sw.h
collision_solver_sat.cpp
collision_solver_sat.h
collision_solver_sw.cpp
collision_solver_sw.h
constraint_sw.h
gjk_epa.cpp
gjk_epa.h
joints_sw.h
physics_server_sw.cpp Merge pull request #11702 from AndreaCatania/bodyDS 2017-10-09 11:01:36 +02:00
physics_server_sw.h Merge pull request #11702 from AndreaCatania/bodyDS 2017-10-09 11:01:36 +02:00
SCsub
shape_sw.cpp Merge pull request #11125 from zavb074/master 2017-09-13 19:33:01 +02:00
shape_sw.h
space_sw.cpp Rename RayCasts collision_layer to collision_mask 2017-10-21 22:17:47 +02:00
space_sw.h Rename RayCasts collision_layer to collision_mask 2017-10-21 22:17:47 +02:00
step_sw.cpp
step_sw.h