mirror of
https://github.com/godotengine/godot.git
synced 2025-02-05 21:41:47 +08:00
The point is that `RayCast`s are checked against objects' `collision_layer`(s), but they themselves are considered no to _belong_ to any layer. Therefore, the correct name for their property is `collision_mask`, rather than `collision_layer`. Only renaming is needed since the behavior was already the right one, only that it wasn't matching what users would expect from the name and description of the property. Fixes #7589, where it's also discussed. |
||
---|---|---|
.. | ||
joints | ||
area_pair_sw.cpp | ||
area_pair_sw.h | ||
area_sw.cpp | ||
area_sw.h | ||
body_pair_sw.cpp | ||
body_pair_sw.h | ||
body_sw.cpp | ||
body_sw.h | ||
broad_phase_basic.cpp | ||
broad_phase_basic.h | ||
broad_phase_octree.cpp | ||
broad_phase_octree.h | ||
broad_phase_sw.cpp | ||
broad_phase_sw.h | ||
collision_object_sw.cpp | ||
collision_object_sw.h | ||
collision_solver_sat.cpp | ||
collision_solver_sat.h | ||
collision_solver_sw.cpp | ||
collision_solver_sw.h | ||
constraint_sw.h | ||
gjk_epa.cpp | ||
gjk_epa.h | ||
joints_sw.h | ||
physics_server_sw.cpp | ||
physics_server_sw.h | ||
SCsub | ||
shape_sw.cpp | ||
shape_sw.h | ||
space_sw.cpp | ||
space_sw.h | ||
step_sw.cpp | ||
step_sw.h |