godot/servers
clayjohn 793d065f8b Avoid allocating instance buffer for PointLight2D shadows when there are no instances.
Also avoid the render loop if there are no occluders. We still have to open the render pass to do a clear though.
2024-12-19 09:45:51 -08:00
..
audio Merge pull request #100126 from dsnopek/gdextension-missing-gdvirtual-bind 2024-12-11 17:35:33 -06:00
camera Add activate_feed and deactivate_feed virtual bind to CameraFeed 2024-12-17 10:48:10 +08:00
debugger Display CPU and GPU model name in the editor visual profiler 2024-11-11 19:51:54 +01:00
display
extensions
movie_writer
navigation Despaghettify NavigationServer path queries 2024-12-11 22:29:48 +01:00
rendering Avoid allocating instance buffer for PointLight2D shadows when there are no instances. 2024-12-19 09:45:51 -08:00
text Merge pull request #99164 from bruvzg/int_files 2024-12-03 14:40:58 -06:00
xr Renderer agnostic motion vector rendering/OpenXR changes 2024-12-10 15:59:17 -06:00
audio_server.cpp
audio_server.h
camera_server.cpp
camera_server.h
display_server_headless.h
display_server.cpp [macOS, Windows] Add support for excluding windows from a screenshot. 2024-12-10 11:00:13 +02:00
display_server.h [macOS, Windows] Add support for excluding windows from a screenshot. 2024-12-10 11:00:13 +02:00
navigation_server_2d_dummy.h Despaghettify NavigationServer path queries 2024-12-11 22:29:48 +01:00
navigation_server_2d.compat.inc Despaghettify NavigationServer path queries 2024-12-11 22:29:48 +01:00
navigation_server_2d.cpp Despaghettify NavigationServer path queries 2024-12-11 22:29:48 +01:00
navigation_server_2d.h Despaghettify NavigationServer path queries 2024-12-11 22:29:48 +01:00
navigation_server_3d_dummy.h Despaghettify NavigationServer path queries 2024-12-11 22:29:48 +01:00
navigation_server_3d.compat.inc Despaghettify NavigationServer path queries 2024-12-11 22:29:48 +01:00
navigation_server_3d.cpp Despaghettify NavigationServer path queries 2024-12-11 22:29:48 +01:00
navigation_server_3d.h Despaghettify NavigationServer path queries 2024-12-11 22:29:48 +01:00
physics_server_2d_dummy.h
physics_server_2d_wrap_mt.cpp
physics_server_2d_wrap_mt.h
physics_server_2d.cpp Add Jolt Physics as an alternative 3D physics engine 2024-12-11 13:57:25 +01:00
physics_server_2d.h Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
physics_server_3d_dummy.h
physics_server_3d_wrap_mt.cpp
physics_server_3d_wrap_mt.h
physics_server_3d.cpp Add Jolt Physics as an alternative 3D physics engine 2024-12-11 13:57:25 +01:00
physics_server_3d.h Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
register_server_types.cpp Adding ability to include build-in include files (precursor to custom shader templates) 2024-11-24 08:47:45 +11:00
register_server_types.h
rendering_server.compat.inc
rendering_server.cpp Merge pull request #88313 from wagnerfs/run-time-anisotropic-filtering 2024-12-17 16:18:38 +01:00
rendering_server.h Merge pull request #88313 from wagnerfs/run-time-anisotropic-filtering 2024-12-17 16:18:38 +01:00
SCsub
server_wrap_mt_common.h
text_server.compat.inc
text_server.cpp Merge pull request #99164 from bruvzg/int_files 2024-12-03 14:40:58 -06:00
text_server.h Merge pull request #99164 from bruvzg/int_files 2024-12-03 14:40:58 -06:00
xr_server.compat.inc
xr_server.cpp XR: Allow locking the camera to the XROrigin3D for benchmarking or automated testing 2024-11-12 15:06:27 -06:00
xr_server.h XR: Allow locking the camera to the XROrigin3D for benchmarking or automated testing 2024-11-12 15:06:27 -06:00