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06a8113576
Polygon2D.`invert_enable` -> `invert_enabled` Also affects the setters and getters, which are now named in full instead of cutting "enabled" off. Updates old leftover documentation slightly, as well.
118 lines
5.9 KiB
XML
118 lines
5.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Polygon2D" inherits="Node2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A 2D polygon.
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</brief_description>
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<description>
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A Polygon2D is defined by a set of points. Each point is connected to the next, with the final point being connected to the first, resulting in a closed polygon. Polygon2Ds can be filled with color (solid or gradient) or filled with a given texture.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="add_bone">
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<return type="void" />
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<param index="0" name="path" type="NodePath" />
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<param index="1" name="weights" type="PackedFloat32Array" />
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<description>
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Adds a bone with the specified [param path] and [param weights].
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</description>
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</method>
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<method name="clear_bones">
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<return type="void" />
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<description>
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Removes all bones from this [Polygon2D].
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</description>
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</method>
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<method name="erase_bone">
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<return type="void" />
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<param index="0" name="index" type="int" />
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<description>
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Removes the specified bone from this [Polygon2D].
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</description>
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</method>
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<method name="get_bone_count" qualifiers="const">
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<return type="int" />
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<description>
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Returns the number of bones in this [Polygon2D].
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</description>
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</method>
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<method name="get_bone_path" qualifiers="const">
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<return type="NodePath" />
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<param index="0" name="index" type="int" />
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<description>
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Returns the path to the node associated with the specified bone.
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</description>
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</method>
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<method name="get_bone_weights" qualifiers="const">
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<return type="PackedFloat32Array" />
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<param index="0" name="index" type="int" />
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<description>
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Returns the height values of the specified bone.
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</description>
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</method>
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<method name="set_bone_path">
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<return type="void" />
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<param index="0" name="index" type="int" />
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<param index="1" name="path" type="NodePath" />
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<description>
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Sets the path to the node associated with the specified bone.
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</description>
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</method>
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<method name="set_bone_weights">
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<return type="void" />
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<param index="0" name="index" type="int" />
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<param index="1" name="weights" type="PackedFloat32Array" />
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<description>
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Sets the weight values for the specified bone.
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</description>
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</method>
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</methods>
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<members>
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<member name="antialiased" type="bool" setter="set_antialiased" getter="get_antialiased" default="false">
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If [code]true[/code], polygon edges will be anti-aliased.
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</member>
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<member name="bones" type="Array" setter="_set_bones" getter="_get_bones" default="[]">
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</member>
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<member name="color" type="Color" setter="set_color" getter="get_color" default="Color(1, 1, 1, 1)">
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The polygon's fill color. If [code]texture[/code] is defined, it will be multiplied by this color. It will also be the default color for vertices not set in [code]vertex_colors[/code].
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</member>
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<member name="internal_vertex_count" type="int" setter="set_internal_vertex_count" getter="get_internal_vertex_count" default="0">
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</member>
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<member name="invert_border" type="float" setter="set_invert_border" getter="get_invert_border" default="100.0">
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Added padding applied to the bounding box when [member invert_enabled] is set to [code]true[/code]. Setting this value too small may result in a "Bad Polygon" error.
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</member>
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<member name="invert_enabled" type="bool" setter="set_invert_enabled" getter="get_invert_enabled" default="false">
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If [code]true[/code], the polygon will be inverted, containing the area outside the defined points and extending to the [member invert_border].
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</member>
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<member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2(0, 0)">
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The offset applied to each vertex.
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</member>
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<member name="polygon" type="PackedVector2Array" setter="set_polygon" getter="get_polygon" default="PackedVector2Array()">
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The polygon's list of vertices. The final point will be connected to the first.
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[b]Note:[/b] This returns a copy of the [PackedVector2Array] rather than a reference.
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</member>
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<member name="polygons" type="Array" setter="set_polygons" getter="get_polygons" default="[]">
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</member>
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<member name="skeleton" type="NodePath" setter="set_skeleton" getter="get_skeleton" default="NodePath("")">
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</member>
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<member name="texture" type="Texture2D" setter="set_texture" getter="get_texture">
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The polygon's fill texture. Use [code]uv[/code] to set texture coordinates.
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</member>
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<member name="texture_offset" type="Vector2" setter="set_texture_offset" getter="get_texture_offset" default="Vector2(0, 0)">
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Amount to offset the polygon's [code]texture[/code]. If [code](0, 0)[/code] the texture's origin (its top-left corner) will be placed at the polygon's [code]position[/code].
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</member>
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<member name="texture_rotation" type="float" setter="set_texture_rotation" getter="get_texture_rotation" default="0.0">
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The texture's rotation in radians.
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</member>
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<member name="texture_scale" type="Vector2" setter="set_texture_scale" getter="get_texture_scale" default="Vector2(1, 1)">
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Amount to multiply the [code]uv[/code] coordinates when using a [code]texture[/code]. Larger values make the texture smaller, and vice versa.
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</member>
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<member name="uv" type="PackedVector2Array" setter="set_uv" getter="get_uv" default="PackedVector2Array()">
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Texture coordinates for each vertex of the polygon. There should be one [code]uv[/code] per polygon vertex. If there are fewer, undefined vertices will use [code](0, 0)[/code].
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</member>
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<member name="vertex_colors" type="PackedColorArray" setter="set_vertex_colors" getter="get_vertex_colors" default="PackedColorArray()">
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Color for each vertex. Colors are interpolated between vertices, resulting in smooth gradients. There should be one per polygon vertex. If there are fewer, undefined vertices will use [code]color[/code].
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</member>
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</members>
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</class>
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