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animated_sprite.cpp
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Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422
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2016-07-06 23:46:04 -03:00 |
animated_sprite.h
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area_2d.cpp
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Fix #6480, area duplicated param
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2016-09-29 18:12:45 +02:00 |
area_2d.h
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back_buffer_copy.cpp
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
back_buffer_copy.h
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
camera_2d.cpp
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Center camera2D with the proper viewport size
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2016-09-15 08:17:23 -03:00 |
camera_2d.h
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Added a few functions to make 2D split screen easier.
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2016-09-14 15:55:14 -03:00 |
canvas_item.cpp
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Able to change visibility when ancestor node is hidden
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2016-12-28 14:27:27 +09:00 |
canvas_item.h
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TileMap now honors blending mode.
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2016-11-24 21:28:10 +01:00 |
canvas_modulate.cpp
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
canvas_modulate.h
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
collision_object_2d.cpp
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collision_object_2d.h
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collision_polygon_2d.cpp
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collision_polygon_2d.h
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collision_shape_2d.cpp
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collision_shape_2d.h
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joints_2d.cpp
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joints_2d.h
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light_2d.cpp
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Add editor_only param to Light2D
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2016-10-04 16:44:59 +02:00 |
light_2d.h
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Add editor_only param to Light2D
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2016-10-04 16:44:59 +02:00 |
light_occluder_2d.cpp
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
light_occluder_2d.h
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
navigation2d.cpp
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Remove unused variables (fourth pass) + dead code
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2016-07-08 16:47:55 +02:00 |
navigation2d.h
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
navigation_polygon.cpp
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
navigation_polygon.h
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
node_2d.cpp
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Fix for #6158. Converting Vector2 to Size2 for scaling functions.
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2016-09-19 23:31:45 -07:00 |
node_2d.h
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Fix for #6158. Converting Vector2 to Size2 for scaling functions.
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2016-09-19 23:31:45 -07:00 |
parallax_background.cpp
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Added an option to ParallaxLayer to add an extra scroll offset, helps if you want to make clouds to move by themselves and animate that, for example.
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2016-06-26 16:22:20 -03:00 |
parallax_background.h
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Added an option to ParallaxLayer to add an extra scroll offset, helps if you want to make clouds to move by themselves and animate that, for example.
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2016-06-26 16:22:20 -03:00 |
parallax_layer.cpp
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Improve parallax mirroring algorithm
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2016-06-27 10:40:33 +02:00 |
parallax_layer.h
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Added an option to ParallaxLayer to add an extra scroll offset, helps if you want to make clouds to move by themselves and animate that, for example.
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2016-06-26 16:22:20 -03:00 |
particles_2d.cpp
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Particles2D: Fix initial size randomness property having no effect.
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2016-12-03 20:16:03 +01:00 |
particles_2d.h
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path_2d.cpp
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path_2d.h
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path_texture.cpp
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
path_texture.h
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
physics_body_2d.cpp
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KinematicBody: Fix wrong method bind return type
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2016-12-10 16:23:47 +01:00 |
physics_body_2d.h
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-Fixed issue in Kinematicbody2D
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2016-09-01 12:03:55 -03:00 |
polygon_2d.cpp
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Fix for #6158. Converting Vector2 to Size2 for scaling functions.
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2016-09-19 23:31:45 -07:00 |
polygon_2d.h
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Fix for #6158. Converting Vector2 to Size2 for scaling functions.
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2016-09-19 23:31:45 -07:00 |
position_2d.cpp
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position_2d.h
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ray_cast_2d.cpp
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Added force_raycast_update GDScript method for RayCast[2D]
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2016-10-03 12:36:16 +02:00 |
ray_cast_2d.h
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Added force_raycast_update GDScript method for RayCast[2D]
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2016-10-03 12:36:16 +02:00 |
remote_transform_2d.cpp
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remote_transform_2d.h
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sample_player_2d.cpp
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-Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc.
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2016-06-19 01:43:02 -03:00 |
sample_player_2d.h
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screen_button.cpp
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screen_button.h
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SCsub
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style: Fix PEP8 whitespace issues in Python files
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2016-11-01 00:35:16 +01:00 |
sound_player_2d.cpp
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sound_player_2d.h
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sprite.cpp
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Sprite: Fix inspector not showing changes on "frame" property.
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2016-10-11 15:14:05 +02:00 |
sprite.h
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Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422
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2016-07-06 23:46:04 -03:00 |
tile_map.cpp
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TileMap now honors blending mode.
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2016-11-24 21:28:10 +01:00 |
tile_map.h
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TileMap now honors blending mode.
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2016-11-24 21:28:10 +01:00 |
visibility_notifier_2d.cpp
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prevent bug due to scripts not working in editor and notifier sending signals to it.
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2016-08-08 19:04:12 -03:00 |
visibility_notifier_2d.h
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y_sort.cpp
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
y_sort.h
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |