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Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
142 lines
4.4 KiB
C++
142 lines
4.4 KiB
C++
/*************************************************************************/
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/* control_editor_plugin.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef CONTROL_EDITOR_PLUGIN_H
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#define CONTROL_EDITOR_PLUGIN_H
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#include "tools/editor/editor_plugin.h"
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#include "tools/editor/editor_node.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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#if 0
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class ControlEditor : public Control {
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OBJ_TYPE(ControlEditor, Control );
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EditorNode *editor;
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enum {
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SNAP_USE,
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SNAP_CONFIGURE
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};
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enum DragType {
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DRAG_NONE,
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DRAG_LEFT,
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DRAG_TOP_LEFT,
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DRAG_TOP,
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DRAG_TOP_RIGHT,
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DRAG_RIGHT,
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DRAG_BOTTOM_RIGHT,
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DRAG_BOTTOM,
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DRAG_BOTTOM_LEFT,
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DRAG_ALL
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};
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HScrollBar *h_scroll;
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VScrollBar *v_scroll;
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Matrix32 transform;
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float zoom;
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Control *current_window;
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PopupMenu *popup;
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DragType drag;
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Point2 drag_from;
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struct EditInfo {
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Point2 drag_pos;
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Point2 drag_size;
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Point2 drag_limit;
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Rect2 last_rect;
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};
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typedef Map<Control*,EditInfo> ControlMap;
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ControlMap controls;
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int handle_len;
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Control* _select_control_at_pos(const Point2& p_pos,Node* p_node);
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ConfirmationDialog *snap_dialog;
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LineEdit *snap_val;
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void _add_control(Control *p_control,const EditInfo& p_info);
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void _remove_control(Control *p_control);
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void _clear_controls();
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void _visibility_changed(ObjectID p_control);
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void _key_move(const Vector2& p_dir, bool p_snap);
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Point2i snapify(const Point2i& p_pos) const;
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void _popup_callback(int p_op);
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bool updating_scroll;
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void _update_scroll(float);
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void _update_scrollbars();
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UndoRedo *undo_redo;
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void _find_controls_span(Node *p_node, Rect2& r_rect);
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protected:
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void _notification(int p_what);
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void _input_event(InputEvent p_event);
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void _node_removed(Node *p_node);
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static void _bind_methods();
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public:
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bool get_remove_list(List<Node*> *p_list);
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void set_undo_redo(UndoRedo *p_undo_redo) {undo_redo=p_undo_redo; }
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void edit(Control *p_control);
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ControlEditor(EditorNode *p_editor);
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};
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class ControlEditorPlugin : public EditorPlugin {
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OBJ_TYPE( ControlEditorPlugin, EditorPlugin );
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ControlEditor *control_editor;
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EditorNode *editor;
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public:
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virtual String get_name() const { return "GUI"; }
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bool has_main_screen() const { return true; }
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virtual void edit(Object *p_object);
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virtual bool handles(Object *p_object) const;
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virtual void make_visible(bool p_visible);
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virtual bool get_remove_list(List<Node*> *p_list) { return control_editor->get_remove_list(p_list); }
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ControlEditorPlugin(EditorNode *p_node);
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~ControlEditorPlugin();
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};
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#endif
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#endif
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