mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
164 lines
4.7 KiB
C++
164 lines
4.7 KiB
C++
/*************************************************************************/
|
|
/* editor_atlas.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#include "editor_atlas.h"
|
|
#include "print_string.h"
|
|
|
|
struct _EditorAtlasWorkRect {
|
|
|
|
Size2i s;
|
|
Point2i p;
|
|
int idx;
|
|
_FORCE_INLINE_ bool operator<(const _EditorAtlasWorkRect& p_r) const { return s.width > p_r.s.width; };
|
|
};
|
|
|
|
struct _EditorAtlasWorkRectResult {
|
|
|
|
Vector<_EditorAtlasWorkRect> result;
|
|
int max_w;
|
|
int max_h;
|
|
};
|
|
|
|
void EditorAtlas::fit(const Vector<Size2i>& p_rects,Vector<Point2i>& r_result, Size2i& r_size) {
|
|
|
|
//super simple, almost brute force scanline stacking fitter
|
|
//it's pretty basic for now, but it tries to make sure that the aspect ratio of the
|
|
//resulting atlas is somehow square. This is necesary because video cards have limits
|
|
//on texture size (usually 2048 or 4096), so the more square a texture, the more chances
|
|
//it will work in every hardware.
|
|
// for example, it will prioritize a 1024x1024 atlas (works everywhere) instead of a
|
|
// 256x8192 atlas (won't work anywhere).
|
|
|
|
ERR_FAIL_COND(p_rects.size()==0);
|
|
|
|
Vector<_EditorAtlasWorkRect> wrects;
|
|
wrects.resize(p_rects.size());
|
|
for(int i=0;i<p_rects.size();i++) {
|
|
wrects[i].s=p_rects[i];
|
|
wrects[i].idx=i;
|
|
}
|
|
wrects.sort();
|
|
int widest = wrects[0].s.width;
|
|
|
|
Vector<_EditorAtlasWorkRectResult> results;
|
|
|
|
for(int i=0;i<=12;i++) {
|
|
|
|
int w = 1<<i;
|
|
int max_h=0;
|
|
int max_w=0;
|
|
if ( w < widest )
|
|
continue;
|
|
|
|
Vector<int> hmax;
|
|
hmax.resize(w);
|
|
for(int j=0;j<w;j++)
|
|
hmax[j]=0;
|
|
|
|
//place them
|
|
int ofs=0;
|
|
int limit_h=0;
|
|
|
|
for(int j=0;j<wrects.size();j++) {
|
|
|
|
|
|
if (ofs+wrects[j].s.width > w) {
|
|
|
|
ofs=0;
|
|
}
|
|
|
|
int from_y=0;
|
|
for(int k=0;k<wrects[j].s.width;k++) {
|
|
|
|
if (hmax[ofs+k] > from_y)
|
|
from_y=hmax[ofs+k];
|
|
}
|
|
|
|
wrects[j].p.x=ofs;
|
|
wrects[j].p.y=from_y;
|
|
|
|
|
|
|
|
int end_h = from_y+wrects[j].s.height;
|
|
int end_w = ofs+wrects[j].s.width;
|
|
if (ofs==0)
|
|
limit_h=end_h;
|
|
|
|
for(int k=0;k<wrects[j].s.width;k++) {
|
|
|
|
hmax[ofs+k]=end_h;
|
|
}
|
|
|
|
if (end_h > max_h)
|
|
max_h=end_h;
|
|
|
|
if (end_w > max_w)
|
|
max_w=end_w;
|
|
|
|
//if (ofs==0 || end_h>limit_h ) //while h limit not reched, keep stacking
|
|
ofs+=wrects[j].s.width;
|
|
|
|
}
|
|
|
|
_EditorAtlasWorkRectResult result;
|
|
result.result=wrects;
|
|
result.max_h=max_h;
|
|
result.max_w=max_w;
|
|
results.push_back(result);
|
|
|
|
}
|
|
|
|
//find the result with the best aspect ratio
|
|
|
|
int best=-1;
|
|
float best_aspect=1e20;
|
|
|
|
for(int i=0;i<results.size();i++) {
|
|
|
|
float h = results[i].max_h;
|
|
float w = results[i].max_w;
|
|
float aspect = h>w ? h/w : w/h;
|
|
if (aspect < best_aspect) {
|
|
best=i;
|
|
best_aspect=aspect;
|
|
}
|
|
}
|
|
|
|
r_result.resize(p_rects.size());
|
|
|
|
for(int i=0;i<p_rects.size();i++) {
|
|
|
|
r_result[ results[best].result[i].idx ]=results[best].result[i].p;
|
|
}
|
|
|
|
r_size=Size2(results[best].max_w,results[best].max_h );
|
|
|
|
}
|
|
|
|
|