godot/servers
Rémi Verschelde 7b514d920d
Merge pull request #31099 from Chaosus/shader_local_const
Implemented local shader constants
2019-08-07 15:14:35 +02:00
..
arvr Use reference to constant in functions 2019-07-10 11:54:12 +02:00
audio Merge pull request #30468 from SaracenOne/expose_audio_capture 2019-08-07 13:27:25 +02:00
camera
physics Add some code changes/fixes proposed by Coverity and Clang Tidy 2019-08-07 12:54:30 +02:00
physics_2d Add some code changes/fixes proposed by Coverity and Clang Tidy 2019-08-07 12:54:30 +02:00
visual Merge pull request #31099 from Chaosus/shader_local_const 2019-08-07 15:14:35 +02:00
arvr_server.cpp Use reference to constant in functions 2019-07-10 11:54:12 +02:00
arvr_server.h Use reference to constant in functions 2019-07-10 11:54:12 +02:00
audio_server.cpp Expose audio callbacks as signals. 2019-07-16 04:10:26 +01:00
audio_server.h Exposes capture methods to AudioServer, variable renames for consistency, 2019-07-15 15:12:29 +01:00
camera_server.cpp
camera_server.h
physics_2d_server.cpp
physics_2d_server.h
physics_server.cpp
physics_server.h
register_server_types.cpp
register_server_types.h
SCsub
server_wrap_mt_common.h
visual_server.cpp Fix some code found by Coverity Scan and PVS Studio 2019-07-23 09:14:31 +02:00
visual_server.h