mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
118eed485e
All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
72 lines
1.2 KiB
C++
72 lines
1.2 KiB
C++
#ifndef SKYBOX_H
|
|
#define SKYBOX_H
|
|
|
|
#include "scene/resources/texture.h"
|
|
|
|
class SkyBox : public Resource {
|
|
GDCLASS(SkyBox,Resource);
|
|
|
|
public:
|
|
|
|
enum RadianceSize {
|
|
RADIANCE_SIZE_256,
|
|
RADIANCE_SIZE_512,
|
|
RADIANCE_SIZE_1024,
|
|
RADIANCE_SIZE_2048,
|
|
RADIANCE_SIZE_MAX
|
|
};
|
|
private:
|
|
|
|
RadianceSize radiance_size;
|
|
protected:
|
|
static void _bind_methods();
|
|
virtual void _radiance_changed()=0;
|
|
public:
|
|
|
|
void set_radiance_size(RadianceSize p_size);
|
|
RadianceSize get_radiance_size() const;
|
|
SkyBox();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(SkyBox::RadianceSize)
|
|
|
|
|
|
class ImageSkyBox : public SkyBox {
|
|
GDCLASS(ImageSkyBox,SkyBox);
|
|
|
|
public:
|
|
|
|
enum ImagePath {
|
|
IMAGE_PATH_NEGATIVE_X,
|
|
IMAGE_PATH_POSITIVE_X,
|
|
IMAGE_PATH_NEGATIVE_Y,
|
|
IMAGE_PATH_POSITIVE_Y,
|
|
IMAGE_PATH_NEGATIVE_Z,
|
|
IMAGE_PATH_POSITIVE_Z,
|
|
IMAGE_PATH_MAX
|
|
};
|
|
private:
|
|
RID cube_map;
|
|
RID sky_box;
|
|
bool cube_map_valid;
|
|
|
|
String image_path[IMAGE_PATH_MAX];
|
|
protected:
|
|
static void _bind_methods();
|
|
virtual void _radiance_changed();
|
|
public:
|
|
|
|
void set_image_path(ImagePath p_image, const String &p_path);
|
|
String get_image_path(ImagePath p_image) const;
|
|
|
|
virtual RID get_rid() const;
|
|
|
|
ImageSkyBox();
|
|
~ImageSkyBox();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(ImageSkyBox::ImagePath)
|
|
|
|
|
|
#endif // SKYBOX_H
|