godot/scene/3d/particles.cpp
Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD
This new name also makes its purpose a little clearer

This is a step towards fixing #56
2017-02-13 12:50:02 +01:00

562 lines
20 KiB
C++

/*************************************************************************/
/* particles.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "particles.h"
#include "servers/visual_server.h"
#include "scene/resources/surface_tool.h"
#if 0
/*
static const char* _var_names[Particles::VAR_MAX]={
"vars/lifetime",
"vars/spread",
"vars/gravity",
"vars/linear_vel",
"vars/angular_vel",
"vars/linear_accel",
"vars/radial_accel",
"vars/tan_accel",
"vars/initial_size",
"vars/final_size",
"vars/initial_angle",
"vars/height",
"vars/height_speed_scale",
};
*/
static const char* _rand_names[Particles::VAR_MAX]={
"rand/lifetime",
"rand/spread",
"rand/gravity",
"rand/linear_vel",
"rand/angular_vel",
"rand/linear_accel",
"rand/radial_accel",
"rand/tan_accel",
"rand/damping",
"rand/initial_size",
"rand/final_size",
"rand/initial_angle",
"rand/height",
"rand/height_speed_scale",
};
static const Particles::Variable _var_indices[Particles::VAR_MAX]={
Particles::VAR_LIFETIME,
Particles::VAR_SPREAD,
Particles::VAR_GRAVITY,
Particles::VAR_LINEAR_VELOCITY,
Particles::VAR_ANGULAR_VELOCITY,
Particles::VAR_LINEAR_ACCELERATION,
Particles::VAR_DRAG,
Particles::VAR_TANGENTIAL_ACCELERATION,
Particles::VAR_DAMPING,
Particles::VAR_INITIAL_SIZE,
Particles::VAR_FINAL_SIZE,
Particles::VAR_INITIAL_ANGLE,
Particles::VAR_HEIGHT,
Particles::VAR_HEIGHT_SPEED_SCALE,
};
AABB Particles::get_aabb() const {
return AABB( Vector3(-1,-1,-1), Vector3(2, 2, 2 ) );
}
PoolVector<Face3> Particles::get_faces(uint32_t p_usage_flags) const {
return PoolVector<Face3>();
}
void Particles::set_amount(int p_amount) {
ERR_FAIL_INDEX(p_amount,1024);
amount=p_amount;
VisualServer::get_singleton()->particles_set_amount(particles,p_amount);
}
int Particles::get_amount() const {
return amount;
}
void Particles::set_emitting(bool p_emitting) {
emitting=p_emitting;
VisualServer::get_singleton()->particles_set_emitting(particles,p_emitting);
setup_timer();
}
bool Particles::is_emitting() const {
return emitting;
}
void Particles::set_visibility_aabb(const AABB& p_aabb) {
visibility_aabb=p_aabb;
VisualServer::get_singleton()->particles_set_visibility_aabb(particles,p_aabb);
update_gizmo();
}
AABB Particles::get_visibility_aabb() const {
return visibility_aabb;
}
void Particles::set_emission_points(const PoolVector<Vector3>& p_points) {
using_points = p_points.size();
VisualServer::get_singleton()->particles_set_emission_points(particles,p_points);
}
PoolVector<Vector3> Particles::get_emission_points() const {
if (!using_points)
return PoolVector<Vector3>();
return VisualServer::get_singleton()->particles_get_emission_points(particles);
}
void Particles::set_emission_half_extents(const Vector3& p_half_extents) {
emission_half_extents=p_half_extents;
VisualServer::get_singleton()->particles_set_emission_half_extents(particles,p_half_extents);
}
Vector3 Particles::get_emission_half_extents() const {
return emission_half_extents;
}
void Particles::set_emission_base_velocity(const Vector3& p_base_velocity) {
emission_base_velocity=p_base_velocity;
VisualServer::get_singleton()->particles_set_emission_base_velocity(particles,p_base_velocity);
}
Vector3 Particles::get_emission_base_velocity() const {
return emission_base_velocity;
}
void Particles::set_gravity_normal(const Vector3& p_normal) {
gravity_normal=p_normal;
VisualServer::get_singleton()->particles_set_gravity_normal(particles,p_normal);
}
Vector3 Particles::get_gravity_normal() const {
return gravity_normal;
}
void Particles::set_variable(Variable p_variable,float p_value) {
ERR_FAIL_INDEX(p_variable,VAR_MAX);
var[p_variable]=p_value;
VisualServer::get_singleton()->particles_set_variable(particles,(VS::ParticleVariable)p_variable,p_value);
if (p_variable==VAR_SPREAD)
update_gizmo();
}
float Particles::get_variable(Variable p_variable) const {
ERR_FAIL_INDEX_V(p_variable,VAR_MAX,-1);
return var[p_variable];
}
void Particles::set_randomness(Variable p_variable,float p_randomness) {
ERR_FAIL_INDEX(p_variable,VAR_MAX);
var_random[p_variable]=p_randomness;
VisualServer::get_singleton()->particles_set_randomness(particles,(VS::ParticleVariable)p_variable,p_randomness);
}
float Particles::get_randomness(Variable p_variable) const {
ERR_FAIL_INDEX_V(p_variable,VAR_MAX,-1);
return var_random[p_variable];
}
void Particles::set_color_phase_pos(int p_phase, float p_pos) {
ERR_FAIL_INDEX(p_phase,VS::MAX_PARTICLE_COLOR_PHASES);
color_phase[p_phase].pos=p_pos;
VisualServer::get_singleton()->particles_set_color_phase_pos(particles,p_phase,p_pos);
}
float Particles::get_color_phase_pos(int p_phase) const {
ERR_FAIL_INDEX_V(p_phase,VS::MAX_PARTICLE_COLOR_PHASES,-1);
return color_phase[p_phase].pos;
}
void Particles::set_color_phase_color(int p_phase, const Color& p_color) {
ERR_FAIL_INDEX(p_phase,VS::MAX_PARTICLE_COLOR_PHASES);
color_phase[p_phase].color=p_color;
VisualServer::get_singleton()->particles_set_color_phase_color(particles,p_phase,p_color);
}
Color Particles::get_color_phase_color(int p_phase) const {
ERR_FAIL_INDEX_V(p_phase,VS::MAX_PARTICLE_COLOR_PHASES,Color());
return color_phase[p_phase].color;
}
void Particles::set_material(const Ref<Material>& p_material) {
material=p_material;
if(material.is_null()) {
VisualServer::get_singleton()->particles_set_material(particles,RID());
} else {
VisualServer::get_singleton()->particles_set_material(particles,material->get_rid());
}
}
void Particles::setup_timer() {
if (emitting && emit_timeout > 0) {
timer->set_wait_time(emit_timeout);
timer->start();
timer->set_one_shot(true);
};
};
void Particles::set_emit_timeout(float p_timeout) {
emit_timeout = p_timeout;
setup_timer();
};
float Particles::get_emit_timeout() const {
return emit_timeout;
};
Ref<Material> Particles::get_material() const {
return material;
}
void Particles::set_height_from_velocity(bool p_enable) {
height_from_velocity=p_enable;
VisualServer::get_singleton()->particles_set_height_from_velocity(particles,height_from_velocity);
}
bool Particles::has_height_from_velocity() const {
return height_from_velocity;
}
void Particles::set_color_phases(int p_phases) {
color_phase_count=p_phases;
VisualServer::get_singleton()->particles_set_color_phases(particles,p_phases);
}
int Particles::get_color_phases() const{
return color_phase_count;
}
bool Particles::_can_gizmo_scale() const {
return false;
}
void Particles::set_use_local_coordinates(bool p_use) {
local_coordinates=p_use;
VisualServer::get_singleton()->particles_set_use_local_coordinates(particles,local_coordinates);
}
bool Particles::is_using_local_coordinates() const{
return local_coordinates;
}
RES Particles::_get_gizmo_geometry() const {
Ref<SurfaceTool> surface_tool( memnew( SurfaceTool ));
Ref<FixedSpatialMaterial> mat( memnew( FixedSpatialMaterial ));
mat->set_parameter( FixedSpatialMaterial::PARAM_DIFFUSE,Color(0.0,0.6,0.7,0.2) );
mat->set_parameter( FixedSpatialMaterial::PARAM_EMISSION,Color(0.5,0.7,0.8) );
mat->set_blend_mode( Material::BLEND_MODE_ADD );
mat->set_flag(Material::FLAG_DOUBLE_SIDED,true);
//mat->set_hint(Material::HINT_NO_DEPTH_DRAW,true);
surface_tool->begin(Mesh::PRIMITIVE_TRIANGLES);
surface_tool->set_material(mat);
int sides=16;
int sections=24;
//float len=1;
float deg=Math::deg2rad(var[VAR_SPREAD]*180);
if (deg==180)
deg=179.5;
Vector3 to=Vector3(0,0,-1);
for(int j=0;j<sections;j++) {
Vector3 p1=Matrix3(Vector3(1,0,0),deg*j/sections).xform(to);
Vector3 p2=Matrix3(Vector3(1,0,0),deg*(j+1)/sections).xform(to);
for(int i=0;i<sides;i++) {
Vector3 p1r = Matrix3(Vector3(0,0,1),Math_PI*2*float(i)/sides).xform(p1);
Vector3 p1s = Matrix3(Vector3(0,0,1),Math_PI*2*float(i+1)/sides).xform(p1);
Vector3 p2s = Matrix3(Vector3(0,0,1),Math_PI*2*float(i+1)/sides).xform(p2);
Vector3 p2r = Matrix3(Vector3(0,0,1),Math_PI*2*float(i)/sides).xform(p2);
surface_tool->add_normal(p1r.normalized());
surface_tool->add_vertex(p1r);
surface_tool->add_normal(p1s.normalized());
surface_tool->add_vertex(p1s);
surface_tool->add_normal(p2s.normalized());
surface_tool->add_vertex(p2s);
surface_tool->add_normal(p1r.normalized());
surface_tool->add_vertex(p1r);
surface_tool->add_normal(p2s.normalized());
surface_tool->add_vertex(p2s);
surface_tool->add_normal(p2r.normalized());
surface_tool->add_vertex(p2r);
if (j==sections-1) {
surface_tool->add_normal(p2r.normalized());
surface_tool->add_vertex(p2r);
surface_tool->add_normal(p2s.normalized());
surface_tool->add_vertex(p2s);
surface_tool->add_normal(Vector3(0,0,1));
surface_tool->add_vertex(Vector3());
}
}
}
Ref<Mesh> mesh = surface_tool->commit();
Ref<FixedSpatialMaterial> mat_aabb( memnew( FixedSpatialMaterial ));
mat_aabb->set_parameter( FixedSpatialMaterial::PARAM_DIFFUSE,Color(0.8,0.8,0.9,0.7) );
mat_aabb->set_line_width(3);
mat_aabb->set_flag( Material::FLAG_UNSHADED, true );
surface_tool->begin(Mesh::PRIMITIVE_LINES);
surface_tool->set_material(mat_aabb);
for(int i=0;i<12;i++) {
Vector3 f,t;
visibility_aabb.get_edge(i,f,t);
surface_tool->add_vertex(f);
surface_tool->add_vertex(t);
}
return surface_tool->commit(mesh);
}
void Particles::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_amount","amount"),&Particles::set_amount);
ClassDB::bind_method(D_METHOD("get_amount"),&Particles::get_amount);
ClassDB::bind_method(D_METHOD("set_emitting","enabled"),&Particles::set_emitting);
ClassDB::bind_method(D_METHOD("is_emitting"),&Particles::is_emitting);
ClassDB::bind_method(D_METHOD("set_visibility_aabb","aabb"),&Particles::set_visibility_aabb);
ClassDB::bind_method(D_METHOD("get_visibility_aabb"),&Particles::get_visibility_aabb);
ClassDB::bind_method(D_METHOD("set_emission_half_extents","half_extents"),&Particles::set_emission_half_extents);
ClassDB::bind_method(D_METHOD("get_emission_half_extents"),&Particles::get_emission_half_extents);
ClassDB::bind_method(D_METHOD("set_emission_base_velocity","base_velocity"),&Particles::set_emission_base_velocity);
ClassDB::bind_method(D_METHOD("get_emission_base_velocity"),&Particles::get_emission_base_velocity);
ClassDB::bind_method(D_METHOD("set_emission_points","points"),&Particles::set_emission_points);
ClassDB::bind_method(D_METHOD("get_emission_points"),&Particles::get_emission_points);
ClassDB::bind_method(D_METHOD("set_gravity_normal","normal"),&Particles::set_gravity_normal);
ClassDB::bind_method(D_METHOD("get_gravity_normal"),&Particles::get_gravity_normal);
ClassDB::bind_method(D_METHOD("set_variable","variable","value"),&Particles::set_variable);
ClassDB::bind_method(D_METHOD("get_variable","variable"),&Particles::get_variable);
ClassDB::bind_method(D_METHOD("set_randomness","variable","randomness"),&Particles::set_randomness);
ClassDB::bind_method(D_METHOD("get_randomness","variable"),&Particles::get_randomness);
ClassDB::bind_method(D_METHOD("set_color_phase_pos","phase","pos"),&Particles::set_color_phase_pos);
ClassDB::bind_method(D_METHOD("get_color_phase_pos","phase"),&Particles::get_color_phase_pos);
ClassDB::bind_method(D_METHOD("set_color_phase_color","phase","color"),&Particles::set_color_phase_color);
ClassDB::bind_method(D_METHOD("get_color_phase_color","phase"),&Particles::get_color_phase_color);
ClassDB::bind_method(D_METHOD("set_material","material:Material"),&Particles::set_material);
ClassDB::bind_method(D_METHOD("get_material:Material"),&Particles::get_material);
ClassDB::bind_method(D_METHOD("set_emit_timeout","timeout"),&Particles::set_emit_timeout);
ClassDB::bind_method(D_METHOD("get_emit_timeout"),&Particles::get_emit_timeout);
ClassDB::bind_method(D_METHOD("set_height_from_velocity","enable"),&Particles::set_height_from_velocity);
ClassDB::bind_method(D_METHOD("has_height_from_velocity"),&Particles::has_height_from_velocity);
ClassDB::bind_method(D_METHOD("set_use_local_coordinates","enable"),&Particles::set_use_local_coordinates);
ClassDB::bind_method(D_METHOD("is_using_local_coordinates"),&Particles::is_using_local_coordinates);
ClassDB::bind_method(D_METHOD("set_color_phases","count"),&Particles::set_color_phases);
ClassDB::bind_method(D_METHOD("get_color_phases"),&Particles::get_color_phases);
ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "Material" ), "set_material", "get_material") ;
ADD_PROPERTY( PropertyInfo( Variant::INT, "amount", PROPERTY_HINT_RANGE, "1,1024,1" ), "set_amount", "get_amount") ;
ADD_PROPERTY( PropertyInfo( Variant::BOOL, "emitting" ), "set_emitting", "is_emitting") ;
ADD_PROPERTY( PropertyInfo( Variant::_AABB, "visibility" ), "set_visibility_aabb", "get_visibility_aabb") ;
ADD_PROPERTY( PropertyInfo( Variant::VECTOR3, "emission_extents" ), "set_emission_half_extents", "get_emission_half_extents") ;
ADD_PROPERTY( PropertyInfo( Variant::VECTOR3, "emission_base_velocity" ), "set_emission_base_velocity", "get_emission_base_velocity") ;
ADD_PROPERTY( PropertyInfo( Variant::VECTOR3_ARRAY, "emission_points" ), "set_emission_points", "get_emission_points") ;
ADD_PROPERTY( PropertyInfo( Variant::VECTOR3, "gravity_normal" ), "set_gravity_normal", "get_gravity_normal") ;
ADD_PROPERTY( PropertyInfo( Variant::BOOL, "local_coords" ), "set_use_local_coordinates", "is_using_local_coordinates") ;
ADD_PROPERTY( PropertyInfo( Variant::REAL, "emit_timeout",PROPERTY_HINT_RANGE,"0,256,0.01"), "set_emit_timeout", "get_emit_timeout") ;
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/lifetime", PROPERTY_HINT_RANGE,"0.1,60,0.01"), "set_variable", "get_variable", VAR_LIFETIME );
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/spread", PROPERTY_HINT_RANGE,"0,1,0.01"), "set_variable", "get_variable", VAR_SPREAD );
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/gravity", PROPERTY_HINT_RANGE,"-48,48,0.01"), "set_variable", "get_variable", VAR_GRAVITY );
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/linear_vel", PROPERTY_HINT_RANGE,"-100,100,0.01"), "set_variable", "get_variable", VAR_LINEAR_VELOCITY );
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/angular_vel", PROPERTY_HINT_RANGE,"-100,100,0.01"), "set_variable", "get_variable", VAR_ANGULAR_VELOCITY );
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/linear_accel", PROPERTY_HINT_RANGE,"-100,100,0.01"), "set_variable", "get_variable", VAR_LINEAR_ACCELERATION );
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/radial_accel", PROPERTY_HINT_RANGE,"-100,100,0.01"), "set_variable", "get_variable", VAR_DRAG );
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/tan_accel", PROPERTY_HINT_RANGE,"-100,100,0.01"), "set_variable", "get_variable", VAR_TANGENTIAL_ACCELERATION );
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/damping", PROPERTY_HINT_RANGE,"0,128,0.01"), "set_variable", "get_variable", VAR_DAMPING );
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/initial_size", PROPERTY_HINT_RANGE,"0,100,0.01"), "set_variable", "get_variable", VAR_INITIAL_SIZE );
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/final_size", PROPERTY_HINT_RANGE,"0,100,0.01"), "set_variable", "get_variable", VAR_FINAL_SIZE );
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/initial_angle",PROPERTY_HINT_RANGE,"0,1,0.01"), "set_variable", "get_variable", VAR_INITIAL_ANGLE );
ADD_PROPERTY( PropertyInfo( Variant::BOOL, "vars/height_from_velocity"), "set_height_from_velocity", "has_height_from_velocity") ;
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/height",PROPERTY_HINT_RANGE,"0,4096,0.01"), "set_variable", "get_variable", VAR_HEIGHT);
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/height_speed_scale",PROPERTY_HINT_RANGE,"0,4096,0.01"), "set_variable", "get_variable", VAR_HEIGHT_SPEED_SCALE );
for(int i=0;i<VAR_MAX;i++)
ADD_PROPERTYI( PropertyInfo( Variant::REAL, _rand_names[i], PROPERTY_HINT_RANGE,"-16.0,16.0,0.01"),"set_randomness", "get_randomness",_var_indices[i] );
ADD_PROPERTY( PropertyInfo( Variant::INT, "color_phases/count",PROPERTY_HINT_RANGE,"0,4,1"), "set_color_phases", "get_color_phases");
for(int i=0;i<VS::MAX_PARTICLE_COLOR_PHASES;i++) {
String phase="phase_"+itos(i)+"/";
ADD_PROPERTYI( PropertyInfo( Variant::REAL, phase+"pos", PROPERTY_HINT_RANGE,"0,1,0.01"),"set_color_phase_pos","get_color_phase_pos",i );
ADD_PROPERTYI( PropertyInfo( Variant::COLOR, phase+"color"),"set_color_phase_color","get_color_phase_color",i );
}
BIND_CONSTANT( VAR_LIFETIME );
BIND_CONSTANT( VAR_SPREAD );
BIND_CONSTANT( VAR_GRAVITY );
BIND_CONSTANT( VAR_LINEAR_VELOCITY );
BIND_CONSTANT( VAR_ANGULAR_VELOCITY );
BIND_CONSTANT( VAR_LINEAR_ACCELERATION );
BIND_CONSTANT( VAR_DRAG );
BIND_CONSTANT( VAR_TANGENTIAL_ACCELERATION );
BIND_CONSTANT( VAR_INITIAL_SIZE );
BIND_CONSTANT( VAR_FINAL_SIZE );
BIND_CONSTANT( VAR_INITIAL_ANGLE );
BIND_CONSTANT( VAR_HEIGHT );
BIND_CONSTANT( VAR_HEIGHT_SPEED_SCALE );
BIND_CONSTANT( VAR_MAX );
}
Particles::Particles() {
particles = VisualServer::get_singleton()->particles_create();
timer = memnew(Timer);
add_child(timer);
emit_timeout = 0;
set_amount(64);
set_emitting(true);
set_visibility_aabb(AABB( Vector3(-4,-4,-4), Vector3(8,8,8) ) );
for (int i=0;i<VAR_MAX;i++) {
set_randomness((Variable)i,0.0);
}
set_variable( VAR_LIFETIME, 5.0);
set_variable( VAR_SPREAD, 0.2);
set_variable( VAR_GRAVITY, 9.8);
set_variable( VAR_LINEAR_VELOCITY, 0.2);
set_variable( VAR_ANGULAR_VELOCITY, 0.0);
set_variable( VAR_LINEAR_ACCELERATION, 0.0);
set_variable( VAR_DRAG, 0.0);
set_variable( VAR_TANGENTIAL_ACCELERATION, 0.0);
set_variable( VAR_DAMPING, 0.0);
set_variable( VAR_INITIAL_SIZE, 1.0);
set_variable( VAR_FINAL_SIZE, 1.0);
set_variable( VAR_INITIAL_ANGLE, 0.0);
set_variable( VAR_HEIGHT, 1.0);
set_variable( VAR_HEIGHT_SPEED_SCALE, 0.0);
color_phase_count=0;
set_color_phase_pos(0,0.0);
set_color_phase_pos(1,1.0);
set_color_phase_pos(2,1.0);
set_color_phase_pos(3,1.0);
set_color_phase_color(0,Color(1,1,1));
set_color_phase_color(1,Color(0,0,0));
set_color_phase_color(2,Color(0,0,0));
set_color_phase_color(3,Color(0,0,0));
set_gravity_normal(Vector3(0,-1.0,0));
set_emission_half_extents(Vector3(0.1,0.1,0.1));
height_from_velocity=false;
Vector<Variant> pars;
pars.push_back(false);
timer->connect("timeout", this, "set_emitting", pars);
set_base(particles);
local_coordinates=false;
}
Particles::~Particles() {
VisualServer::get_singleton()->free(particles);
}
#endif