godot/servers/visual
Juan Linietsky 78f4b93703 Fixes to GraphEdit:
-Working area is bigger now, solves #1148
-Using Position now works, fixes #1141
-RGB ops now work, fixes #1139
-Missing bindings to GraphEdit and GraphNode added
-Shader Graph Editor Shows errors on cyclic links and missing connections
2015-01-08 00:41:34 -03:00
..
default_mouse_cursor.xpm GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
particle_system_sw.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
particle_system_sw.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rasterizer_dummy.cpp -ability to set default textures in shader (needed for visual shader editing) 2014-12-21 11:42:44 -03:00
rasterizer_dummy.h -ability to set default textures in shader (needed for visual shader editing) 2014-12-21 11:42:44 -03:00
rasterizer.cpp Batch of Bugfixes 2014-12-07 02:04:20 -03:00
rasterizer.h -ability to set default textures in shader (needed for visual shader editing) 2014-12-21 11:42:44 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_compiler.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_compiler.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_graph.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_graph.h -Work in progress visual shader editor *DOES NOT WORK YET* 2015-01-03 16:52:37 -03:00
shader_language.cpp Fixes to GraphEdit: 2015-01-08 00:41:34 -03:00
shader_language.h More Bugfix... 2014-09-17 23:23:42 -03:00
visual_server_raster.cpp -ability to set default textures in shader (needed for visual shader editing) 2014-12-21 11:42:44 -03:00
visual_server_raster.h -ability to set default textures in shader (needed for visual shader editing) 2014-12-21 11:42:44 -03:00
visual_server_wrap_mt.cpp More 3D Work 2014-06-16 10:22:26 -03:00
visual_server_wrap_mt.h -ability to set default textures in shader (needed for visual shader editing) 2014-12-21 11:42:44 -03:00