godot/servers/rendering
Rémi Verschelde 0a38d5c8f7
Merge pull request #43158 from nathanfranke/fix-gradient-and-draw-tile
Fix Gradient and Color Picker checkerboard, Fix tile parameter for CanvasItem.draw_texture_rect
2021-08-09 16:47:58 +02:00
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renderer_rd Merge pull request #43158 from nathanfranke/fix-gradient-and-draw-tile 2021-08-09 16:47:58 +02:00
rasterizer_dummy.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
renderer_canvas_cull.cpp Improve RID_Owner memory usage 2021-06-29 12:28:08 -03:00
renderer_canvas_cull.h Improve RID_Owner memory usage 2021-06-29 12:28:08 -03:00
renderer_canvas_render.cpp
renderer_canvas_render.h Clean up RenderingServer and its bindings 2021-07-01 09:07:36 -03:00
renderer_compositor.cpp
renderer_compositor.h Fix Render Info 2021-07-03 10:15:04 -03:00
renderer_scene_cull.cpp Merge pull request #50809 from akien-mga/iterators-const-references 2021-07-25 12:52:58 +02:00
renderer_scene_cull.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
renderer_scene_occlusion_cull.cpp Clean up RenderingServer and its bindings 2021-07-01 09:07:36 -03:00
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp
renderer_scene_render.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
renderer_scene.cpp
renderer_scene.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
renderer_storage.cpp
renderer_storage.h Use specialization constants in clustered renderer 2021-07-12 20:33:52 -03:00
renderer_thread_pool.cpp
renderer_thread_pool.h
renderer_viewport.cpp Explicit error message when setting active a Viewport that is already active. 2021-07-12 13:27:45 +02:00
renderer_viewport.h Restructure and reimplement vsync options 2021-07-06 16:34:26 +02:00
rendering_device_binds.cpp Implement Binary Shader Compilation 2021-07-26 08:40:39 -03:00
rendering_device_binds.h Implement Binary Shader Compilation 2021-07-26 08:40:39 -03:00
rendering_device.cpp Use subpasses to do 3D rendering and resolve in mobile renderer 2021-08-06 23:43:26 +10:00
rendering_device.h Use subpasses to do 3D rendering and resolve in mobile renderer 2021-08-06 23:43:26 +10:00
rendering_server_default.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
rendering_server_default.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_language.cpp Fix editor crash if passing index as variable to function parameter 2021-07-26 17:42:52 +03:00
shader_language.h Prevents shader crashing if varying assigned incorrectly 2021-07-26 14:47:14 +03:00
shader_types.cpp Added editor dialog for easily creating shaders. 2021-08-07 21:02:13 +03:00
shader_types.h Added editor dialog for easily creating shaders. 2021-08-07 21:02:13 +03:00
shader_warnings.cpp
shader_warnings.h