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`PackedScene`s can be configured to be spawnable via a new `MultiplayerAPI.spawnable_config` method. They can be configured either to be spawned automatically when coming from the server or to always require verification. Another method, `MultiplayerAPI.send_spawn` lets you request a spawn on the remote peers. When a peer receive a spawn request: - If it comes from the server and the scene is configured as `SPAWN_MODE_SERVER`: - Spawn the scene (instantiate it, add it to tree). - Emit signal `network_spawn`. - Else: - Emit signal `network_spawn_request`. In a similar way, `despawn`s are handled automatically in `SPAWN_MODE_SERVER`. In `SPAWN_MODE_SERVER`, when a new client connects it will also receive, from the server all the spawned (and not yet despawned) instances. |
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.. | ||
config | ||
crypto | ||
debugger | ||
error | ||
extension | ||
input | ||
io | ||
math | ||
object | ||
os | ||
string | ||
templates | ||
variant | ||
core_bind.cpp | ||
core_bind.h | ||
core_builders.py | ||
core_constants.cpp | ||
core_constants.h | ||
core_string_names.cpp | ||
core_string_names.h | ||
doc_data.cpp | ||
doc_data.h | ||
register_core_types.cpp | ||
register_core_types.h | ||
SCsub | ||
typedefs.h | ||
version.h |