godot/editor/debugger
Rémi Verschelde 2f1aaca167
Merge pull request #91927 from timothyqiu/monitor-names
Make performance monitor names translatable
2024-05-14 12:07:14 +02:00
..
debug_adapter Merge pull request #91619 from AThousandShips/find_improve 2024-05-08 14:35:44 +02:00
editor_debugger_inspector.cpp Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
editor_debugger_inspector.h
editor_debugger_node.cpp Replace find with contains/has where applicable 2024-05-08 12:37:42 +02:00
editor_debugger_node.h Don't store values when loading them 2024-03-07 15:01:12 +01:00
editor_debugger_server.cpp
editor_debugger_server.h
editor_debugger_tree.cpp Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
editor_debugger_tree.h
editor_file_server.cpp Replace find with contains/has where applicable 2024-05-08 12:37:42 +02:00
editor_file_server.h
editor_performance_profiler.cpp Merge pull request #91927 from timothyqiu/monitor-names 2024-05-14 12:07:14 +02:00
editor_performance_profiler.h Add const lvalue ref to editor/* container parameters 2024-02-26 15:28:15 -03:00
editor_profiler.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
editor_profiler.h
editor_visual_profiler.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
editor_visual_profiler.h
script_editor_debugger.cpp Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
script_editor_debugger.h Add const lvalue ref to editor/* container parameters 2024-02-26 15:28:15 -03:00
SCsub