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96 lines
3.0 KiB
C++
96 lines
3.0 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2020, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file Win32DebugLogStream.h
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* @brief Implementation of Win32DebugLogStream
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*/
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#ifndef AI_WIN32DEBUGLOGSTREAM_H_INC
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#define AI_WIN32DEBUGLOGSTREAM_H_INC
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#ifdef _WIN32
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#include <assimp/LogStream.hpp>
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#include "windows.h"
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namespace Assimp {
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// ---------------------------------------------------------------------------
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/** @class Win32DebugLogStream
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* @brief Logs into the debug stream from win32.
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*/
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class Win32DebugLogStream : public LogStream {
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public:
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/** @brief Default constructor */
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Win32DebugLogStream();
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/** @brief Destructor */
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~Win32DebugLogStream();
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/** @brief Writer */
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void write(const char* messgae);
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};
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// ---------------------------------------------------------------------------
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inline
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Win32DebugLogStream::Win32DebugLogStream(){
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// empty
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}
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// ---------------------------------------------------------------------------
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inline
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Win32DebugLogStream::~Win32DebugLogStream(){
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// empty
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}
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// ---------------------------------------------------------------------------
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inline
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void Win32DebugLogStream::write(const char* message) {
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::OutputDebugStringA( message);
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}
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// ---------------------------------------------------------------------------
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} // Namespace Assimp
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#endif // ! _WIN32
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#endif // guard
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