Go to file
reduz 789713b008 Support for 2D particles to collide against SDF
-Added SDF collision support for 2D particles
-Changed the SDF generation to be fully signed
2021-05-23 16:43:36 -03:00
.github Fix typos with codespell 2021-05-20 12:38:56 +02:00
core Add a keyboard shortcut to select the word under cursor in TextEdit 2021-05-22 23:47:43 +02:00
doc Support for 2D particles to collide against SDF 2021-05-23 16:43:36 -03:00
drivers Change behavior of String.right 2021-05-20 23:07:57 +02:00
editor Merge pull request #40397 from KoBeWi/silent_seeker 2021-05-23 17:28:21 +02:00
main Tweak CanvasItem/material sampling property hints for readability 2021-05-06 03:05:37 +02:00
misc Dist: Add macOS entitlements files for editor code signing 2021-05-20 16:10:12 +02:00
modules Merge pull request #48916 from mortarroad/master-convex-hull-ported 2021-05-22 23:22:48 +02:00
platform Merge pull request #48940 from omar-polo/add-openbsd 2021-05-22 18:35:42 +02:00
scene Support for 2D particles to collide against SDF 2021-05-23 16:43:36 -03:00
servers Support for 2D particles to collide against SDF 2021-05-23 16:43:36 -03:00
tests Replace QuickHull with Bullet's convex hull computer. 2021-05-22 22:35:42 +02:00
thirdparty Update with experimental mesh optimizer. 2021-05-22 08:58:50 -07:00
.clang-format
.clang-tidy
.editorconfig
.gitattributes
.gitignore
.lgtm.yml
.mailmap Update AUTHORS and DONORS list 2021-05-14 13:18:29 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2021-05-14 13:18:29 +02:00
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt Merge pull request #48916 from mortarroad/master-convex-hull-ported 2021-05-22 23:22:48 +02:00
DONORS.md Fix typos with codespell 2021-05-20 12:38:56 +02:00
glsl_builders.py
icon_outlined.png
icon_outlined.svg
icon.png
icon.svg
LICENSE.txt
LOGO_LICENSE.md
logo_outlined.png
logo_outlined.svg
logo.png
logo.svg
methods.py
platform_methods.py
README.md Merge pull request #44359 from Riteo/logo-outline 2021-05-09 14:01:05 +02:00
SConstruct
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs